Better Game Characters by Design: A Psychological Approach
Isbister, Katherine;
30 360 Ft
24 289 Ft
Real-Time Collision Detection
Ericson, Christer;
50 610 Ft
40 488 Ft
3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic
Eberly, David;
68 323 Ft
54 659 Ft
Game Character Modeling and Animation with 3ds Max
Clinton, Yancey;
18 214 Ft
14 571 Ft
J2ME Games with MIDP2
Hamer, Carol;
15 428 Ft
12 342 Ft
Beginning XNA 3.0 Game Programming: From Novice to Professional
Evangelista, Bruno; Santos Lobao, Alexandre; Grootjans, Riemer;
Realistic Image Synthesis Using Photon Mapping
Jensen, Henrik Wann;
31 373 Ft
25 098 Ft
Beginning XNA 2.0 Game Programming: From Novice to Professional
Santos Lobao, Alexandre; Evangelista, Bruno; ANTONIO LEAL DEFARIAS, Jose;
Real-Time Shading
Olano, Marc; Hart, John; Heidrich, Wolfgang;
Beginning Game Development with Python and Pygame: From Novice to Professional
McGugan, Will;
34 037 Ft
27 229 Ft
Beginning .NET Game Programming in C
Weller, David; Santos Lobao, Alexandre; Hatton, Ellen;
20 420 Ft
16 336 Ft
Advanced Java Game Programming
Wallace Croft, David;
19 513 Ft
15 611 Ft
Pervasive Games: Theory and Design
Montola, Markus; Stenros, Jaakko; Waern, Annika;
26 312 Ft
21 050 Ft
Real Time Cameras: A Guide for Game Designers and Developers
Haigh-Hutchinson, Mark;
Game Feel: A Game Designer's Guide to Virtual Sensation
Swink, Steve;
23 781 Ft
19 025 Ft
Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox
Ingrassia, Michael;
Casual Game Design: Designing Play for the Gamer in ALL of Us
Trefry, Gregory;
Game Physics
Eberly, David H.;
Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game
Millington, Ian;
28 842 Ft
23 074 Ft
Learn Blackberry Games Development
Hamer, Carol; Davison, Andrew;
19 496 Ft
15 596 Ft
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