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  • Perspectives on the European Videogame

    Perspectives on the European Videogame by Navarro-Remesal, Víctor; Pérez-Latorre, Óliver;

    Series: Games and Play;

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      • Publisher's listprice GBP 42.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        20 538 Ft (19 560 Ft + 5% VAT)
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      • Discounted price 18 484 Ft (17 604 Ft + 5% VAT)

    20 538 Ft

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    Product details:

    • Edition number 1
    • Publisher Routledge
    • Date of Publication 1 December 2025

    • ISBN 9781041184089
    • Binding Paperback
    • No. of pages236 pages
    • Size 234x156 mm
    • Language English
    • 700

    Categories

    Short description:

    This book proposes an inquiry into European videogames, including both analyses of transnational aspects of European production and close readings of national specificities.

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    Long description:

    The history of European videogames has so far been overshadowed by the global impact of the Japanese and North American industries. However, European game development studios have played a major role in videogame history, and many prominent videogames in popular culture, such as Grand Theft Auto, Tomb Raider, Alone in the Dark, and The Witcher, were made in Europe. This book proposes an inquiry into European videogames, including both analyses of transnational aspects of European production and close readings of national specificities. It offers a kaleidoscope of European videogame culture, focusing on the analysis of European works and creators but also addressing contextual aspects and placing videogames within a wider sociocultural and philosophical ground. The aim of this collective work is to contribute to the creation of a, until now, almost non-existent yet necessary academic endeavour: a story and critical exploration of the works, authors, styles, and cultures of the European videogame.

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    Table of Contents:

    Prologue, Conflict, Negotiation, Appropriation, and Diversity: The Challenge of European Game Studies, Introduction, Euro Ludens: On the Origins, Playing Region, and Imaginaries of the European Videogame, Part I National Stories, Part II Transnational Approaches, Index

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