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  • The Germanic Heroic Tradition in Video Games: Playing Mass Medievalism

    The Germanic Heroic Tradition in Video Games by Torres-Hergueta, Enrique;

    Playing Mass Medievalism

    Series: The New Middle Ages;

      • GET 12% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice EUR 128.39
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        53 249 Ft (50 714 Ft + 5% VAT)
      • Discount 12% (cc. 6 390 Ft off)
      • Discounted price 46 860 Ft (44 628 Ft + 5% VAT)

    53 249 Ft

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    Long description:

    "

    This monograph examines the appropriation and ludification of the Germanic heroic tradition in video games as a digital medium, a process that unfolds on the margins of official discourse about the early Middle Ages. The project analyzes the adaptation of medieval material to the video game format through the use of Germanic epic motifs, such as the configuration of the hero, his conflict with the antagonist, and the pursuit of fame and wealth, derived from the medieval written sources that inspire them. Using narratology, the author evaluates the remediation of these narratives in video games as a playful, digital, and immersive experience.

    "

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    Table of Contents:

    Chapter 01: Introduction: The Contemporary Middle Ages.- Chapter 02: The Medieval Legacy: From the Renaissance to Globalization.- Chapter 03: Half a Century of Evolution: The Shaping of Germanic Heroic Narratives in Mass Popular Culture.- Chapter 04: Video Games as Playable Explorations of the Past.- Chapter 05: Playing the Hero: The Germanic Archetype in the Digital World.- Chapter 06: Into the Virtual Lair: Defeating Evil and Claiming the Prize.- Chapter 07: Final Remarks: Germanic Heroism in the Digital Age.

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