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53 249 Ft
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Product details:
- Publisher Springer Nature Switzerland
- Date of Publication 2 September 2025
- Number of Volumes 1 pieces, Book
- ISBN 9783032022516
- Binding Hardback
- No. of pages252 pages
- Size 210x148 mm
- Language English
- Illustrations VII, 252 p. 692
Categories
Long description:
"
This monograph examines the appropriation and ludification of the Germanic heroic tradition in video games as a digital medium, a process that unfolds on the margins of official discourse about the early Middle Ages. The project analyzes the adaptation of medieval material to the video game format through the use of Germanic epic motifs, such as the configuration of the hero, his conflict with the antagonist, and the pursuit of fame and wealth, derived from the medieval written sources that inspire them. Using narratology, the author evaluates the remediation of these narratives in video games as a playful, digital, and immersive experience.
" MoreTable of Contents:
Chapter 01: Introduction: The Contemporary Middle Ages.- Chapter 02: The Medieval Legacy: From the Renaissance to Globalization.- Chapter 03: Half a Century of Evolution: The Shaping of Germanic Heroic Narratives in Mass Popular Culture.- Chapter 04: Video Games as Playable Explorations of the Past.- Chapter 05: Playing the Hero: The Germanic Archetype in the Digital World.- Chapter 06: Into the Virtual Lair: Defeating Evil and Claiming the Prize.- Chapter 07: Final Remarks: Germanic Heroism in the Digital Age.
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