Usability Engineering: Scenario-Based Development of Human-Computer Interaction
Rosson, Mary Beth; Carroll, John M.;
29 672 Ft
23 738 Ft
Persuasive Technology: Using Computers to Change What We Think and Do
Fogg, B.J.;
22 461 Ft
17 968 Ft
The Virtual Embodied: Practice, Presence, Technology
Wood, John; (ed.)
21 251 Ft
17 001 Ft
HyperReality: Paradigm for the Third Millenium
Terashima, Nobuyoshi; Tiffin, John; (ed.)
11 635 Ft
9 308 Ft
Cognitive Work Analysis: Toward Safe, Productive, and Healthy Computer-Based Work
Vicente, Kim J.;
37 952 Ft
30 362 Ft
Spatial Multimedia and Virtual Reality
Camara, Antonio S.; Raper, Jonathan; (ed.)
58 201 Ft
46 561 Ft
Haptic Human-Computer Interaction: First International Workshop, Glasgow, UK, August 31 - September 1, 2000, Proceedings
Brewster, Stephen; Murray-Smith, Roderick; (ed.)
22 690 Ft
18 152 Ft
Immersed in Media: Telepresence in Everyday Life
Bracken, Cheryl Campanella; Skalski, Paul; (ed.)
73 384 Ft
58 708 Ft
Virtual Reality, Training?s Future?: Perspectives on Virtual Reality and Related Emerging Technologies
Seidel, Robert J.; Chatelier, Paul R.; (ed.)
68 079 Ft
54 463 Ft
21 757 Ft
17 406 Ft
Developing Virtual Reality Applications: Foundations of Effective Design
Craig, Alan B.; Sherman, William R.; Will, Jeffrey D.;
38 580 Ft
30 864 Ft
Programming Challenges: The Programming Contest Training Manual
Skiena, Steven S; Revilla, Miguel A.;
31 768 Ft
25 414 Ft
Working with Groupware: Understanding and Evaluating Collaboration Technology
Andriessen, J.H. Erik;
Visualizing Argumentation: Software Tools for Collaborative and Educational Sense-Making
Kirschner, Paul A.; Buckingham Shum, Simon J.; Carr, Chad S.; (ed.)
99 852 Ft
79 881 Ft
A Networked Self: Identity, Community, and Culture on Social Network Sites
Papacharissi, Zizi; (ed.)
78 445 Ft
62 756 Ft
Spatial Augmented Reality: Merging Real and Virtual Worlds
Bimber, Oliver; Raskar, Ramesh;
68 323 Ft
54 659 Ft
A Hitchhiker's Guide to Virtual Reality
McMenemy, Karen; Ferguson, Robin Stuart;
55 671 Ft
44 537 Ft
On the Way to Fun: An Emotion-Based Approach to Successful Game Design
Dillon, Roberto;
23 781 Ft
19 025 Ft
Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds
Peachey, Anna; Childs, Mark; (ed.)
63 540 Ft
50 833 Ft
Augmented Reality: An Emerging Technologies Guide to AR
Rampolla, Joseph; Kipper, Greg;
16 522 Ft
13 217 Ft
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