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  • Sound and Music for Games: The Basics of Digital Audio for Video Games

    Sound and Music for Games by Ciesla, Robert;

    The Basics of Digital Audio for Video Games

      • GET 20% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice EUR 48.14
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        19 966 Ft (19 015 Ft + 5% VAT)
      • Discount 20% (cc. 3 993 Ft off)
      • Discounted price 15 973 Ft (15 212 Ft + 5% VAT)

    19 966 Ft

    db

    Availability

    printed on demand

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number 1st ed.
    • Publisher Apress
    • Date of Publication 22 September 2022
    • Number of Volumes 1 pieces, Book

    • ISBN 9781484286609
    • Binding Paperback
    • No. of pages274 pages
    • Size 235x155 mm
    • Weight 456 g
    • Language English
    • Illustrations XIX, 274 p. 69 illus. Illustrations, black & white
    • 289

    Categories

    Long description:

    Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis's Ardour, and many other popular digital audio workstations.

    We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics of the venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and techniques for writing tracker music/chiptunes. The book also covers plug-in software, soundproofing at home, and voice work.

    The book takes a practical approach while tackling both hardware and software components used in cutting edge audio engineering, composition, and audio monitoring.

    What You Will Learn

    ? Understand the fundamentals of digital audio production in the context of video games

    ? Learn about audio integration with popular middleware solutions and APIs

    ? Leverage plugin effects software to sculpt your audio to professional levels

    ? Identify modern audio file formats and how and when to use them

    ? Learn best practices when mixing sound effects and music for video games

    Who Is This Book For

    The intended readership includes beginners in digital audio engineering who use Windows, macOS, or Linux.

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    Table of Contents:

    Chapter 1: Bits, Sample Rates, and Other Fundamentals of Digital Audio.- Chapter 2: Current Generation Audio Hardware.- Chapter 3: Common Digital Audio Workstations.- Chapter 4: Manipulating the Spectrum - Audio Effects.- Chapter 5: Voiceover Work: Hardware and Techniques.- Chapter 6: MIDI and Composing in the Digital Age.- Chapter 7: Introducing MIDI 2.0.- Chapter 8: The Allure of Chiptunes.- Chapter 9: Popular Audio Solutions for Video Games.- Chapter 10: Selling and Licensing.

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