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  • Results 964
    Effective Serious Games Development: A Step-by-Step Guide for Beginners

    Effective Serious Games Development: A Step-by-Step Guide for Beginners

    Busch, Philipp;

    65 793 HUF

    To wishlist
    Effective Serious Games Development: A Step-by-Step Guide for Beginners

    Effective Serious Games Development: A Step-by-Step Guide for Beginners

    Busch, Philipp;

    24 793 HUF

    To wishlist
    Creating High-Quality Vegetation for Games

    Creating High-Quality Vegetation for Games

    Spans, Chico;

    65 793 HUF

    To wishlist
    Creating High-Quality Vegetation for Games

    Creating High-Quality Vegetation for Games

    Spans, Chico;

    24 793 HUF

    To wishlist
    Floating Point Numerics for Games and Simulations

    Floating Point Numerics for Games and Simulations

    Badizadegan, Nima;

    70 854 HUF

    To wishlist
    Floating Point Numerics for Games and Simulations

    Floating Point Numerics for Games and Simulations

    Badizadegan, Nima;

    28 842 HUF

    To wishlist
    Digital Storytelling: A Creator's Guide to Interactive Entertainment, Volume I

    Digital Storytelling: A Creator's Guide to Interactive Entertainment, Volume I

    Miller, Carolyn Handler;

    25 299 HUF

    To wishlist
    Digital Storytelling: A Creator's Guide to Interactive Entertainment, Volume I

    Digital Storytelling: A Creator's Guide to Interactive Entertainment, Volume I

    Miller, Carolyn Handler;

    70 854 HUF

    To wishlist
    Event-Database Architecture for Computer Games: Two Volume Set

    Event-Database Architecture for Computer Games: Two Volume Set

    Quaye, Rodney;

    164 482 HUF

    To wishlist
    Event-Database Architecture for Computer Games: Volume 2, Game Design and the Nature of the Beast

    Event-Database Architecture for Computer Games: Volume 2, Game Design and the Nature of the Beast

    Quaye, Rodney;

    65 793 HUF

    To wishlist
    Designing Virtual Worlds: Volume 1

    Designing Virtual Worlds: Volume 1

    Bartle, Richard A.;

    70 854 HUF

    To wishlist
    Event-Database Architecture for Computer Games: Volume 2, Game Design and the Nature of the Beast

    Event-Database Architecture for Computer Games: Volume 2, Game Design and the Nature of the Beast

    Quaye, Rodney;

    24 793 HUF

    To wishlist
    Event-Database Architecture for Computer Games: Volume 1, Software Architecture and the Software Production Process

    Event-Database Architecture for Computer Games: Volume 1, Software Architecture and the Software Production Process

    Quaye, Rodney;

    65 793 HUF

    To wishlist
    Designing Virtual Worlds: Volume 1

    Designing Virtual Worlds: Volume 1

    Bartle, Richard A.;

    25 299 HUF

    To wishlist
    Worldbuilding for Game Designers

    Worldbuilding for Game Designers

    Dee, Steve;

    63 262 HUF

    To wishlist
    Event-Database Architecture for Computer Games: Two Volume Set

    Event-Database Architecture for Computer Games: Two Volume Set

    Quaye, Rodney;

    44 025 HUF

    To wishlist
    Event-Database Architecture for Computer Games: Volume 1, Software Architecture and the Software Production Process

    Event-Database Architecture for Computer Games: Volume 1, Software Architecture and the Software Production Process

    Quaye, Rodney;

    24 793 HUF

    To wishlist
    Worldbuilding for Game Designers

    Worldbuilding for Game Designers

    Dee, Steve;

    24 793 HUF

    To wishlist
    Das kreative Volumen: Wie Designer kreativen Freiraum für Rezipienten interaktiver Produkte schaffen

    Das kreative Volumen: Wie Designer kreativen Freiraum für Rezipienten interaktiver Produkte schaffen

    Burbach, Jörg; Trautzsch, Nadine;

    14 842 HUF

    To wishlist
    Playtesting Best Practices: Real World and Online

    Playtesting Best Practices: Real World and Online

    Backe, Chris;

    24 793 HUF

    To wishlist