
Effective Serious Games Development: A Step-by-Step Guide for Beginners
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Effective Serious Games Development: A Step-by-Step Guide for Beginners
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Creating High-Quality Vegetation for Games
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Creating High-Quality Vegetation for Games
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Floating Point Numerics for Games and Simulations
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Floating Point Numerics for Games and Simulations
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Digital Storytelling: A Creator's Guide to Interactive Entertainment, Volume I
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Digital Storytelling: A Creator's Guide to Interactive Entertainment, Volume I
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Event-Database Architecture for Computer Games: Two Volume Set
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Event-Database Architecture for Computer Games: Volume 2, Game Design and the Nature of the Beast
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Designing Virtual Worlds: Volume 1
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Event-Database Architecture for Computer Games: Volume 2, Game Design and the Nature of the Beast
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Event-Database Architecture for Computer Games: Volume 1, Software Architecture and the Software Production Process
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Designing Virtual Worlds: Volume 1
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Worldbuilding for Game Designers
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Event-Database Architecture for Computer Games: Two Volume Set
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Event-Database Architecture for Computer Games: Volume 1, Software Architecture and the Software Production Process
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Worldbuilding for Game Designers
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Das kreative Volumen: Wie Designer kreativen Freiraum für Rezipienten interaktiver Produkte schaffen
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Playtesting Best Practices: Real World and Online
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