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    Tabletop Game Design for Video Game Designers

    Tabletop Game Design for Video Game Designers by Ham, Ethan;

      • GET 20% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice GBP 46.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        23 781 Ft (22 649 Ft + 5% VAT)
      • Discount 20% (cc. 4 756 Ft off)
      • Discounted price 19 025 Ft (18 119 Ft + 5% VAT)

    23 781 Ft

    Availability

    Out of print

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Short description:

    In Tabletop Game Design for Video Game Designers experienced game designer Ethan Ham presents game mechanic design in a step-by-step format that takes the reader from thinking about games to actually making them. The book reaches beyond simple description and definition to explore in detail the issues that designers grapple with for every game they create. Fully playable games and exercises are included and accompany every topic so the reader truly understands and experiences the subject matter.

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    Long description:

    Learn the mechanics that take your game from an idea to a playable product.



    Do you aspire to be a game designer but aren?t sure where to begin? Tabletop Game Design for Video Game Designers guides you through your initial attempts to design game mechanics. It goes beyond simple description and definition to explore in detail the issues that designers grapple with for every game they create.



    Learning to design tabletop games builds a solid foundation for game designers and provides methods that can be applied towards creating paper prototypes of computer-targeted games. Presented in a step-by-step format, Tabletop Game Design for Video Game Designers helps the reader understand how the game design skills that are acquired through creating tabletop games can be used when designing video games. Fully playable games accompany every topic so you can truly understand and experience each component that goes into game creation.



    Tabletop Game Design for Video Game Designers includes:




    • Simple, highly focused games that can be played, analyzed, improved, and/or modified in conjunction with a particular topic in the book.



    • Integrated game design exercises, chapter learning objectives, and in-text sidebars to provide further examples to apply directly to your game creation process.



    • A companion website (www.funmines.com) which includes: "print & play" tabletop games, links to online games, game design resources, and articles about designing and developing games.

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    Table of Contents:

    Chapter 1: Getting Started



    Chapter 2: Foundations



    Chapter 3: Creating Tabletop Games



    Chapter 4: Playtesting Tabletop Games



    Chapter 5: Rules



    Chapter 6: Themes



    Chapter 7: Beginnings, Endings, & Elminiation



    Chapter 8: Movement & Space



    Chapter 9: Actions & Choices



    Chapter 10: Chance



    Chapter 11: Economies



    Chapter 12: Balance



    Chapter 13: Computer Turns, Ticks, & Time



    Chapter 14: Designing Autonomy



    Chapter 15: Paper Prototying Computer Games



     

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    Tabletop Game Design for Video Game Designers

    Tabletop Game Design for Video Game Designers

    Ham, Ethan;

    23 781 HUF

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