Event-Database Architecture for Computer Games: Two Volume Set
Quaye, Rodney;
164 482 HUF
131 586 HUF
Event-Database Architecture for Computer Games: Volume 2, Game Design and the Nature of the Beast
65 793 HUF
52 634 HUF
Designing Virtual Worlds: Volume I
Bartle, Richard A.;
70 854 HUF
56 683 HUF
24 793 HUF
19 835 HUF
Event-Database Architecture for Computer Games: Volume 1, Software Architecture and the Software Production Process
25 299 HUF
20 240 HUF
Worldbuilding for Game Designers
Dee, Steve;
63 262 HUF
50 610 HUF
44 025 HUF
35 220 HUF
Mastering Community Management: Chaos, Compassion, and Connections in Games
Tran, Victoria;
53 140 HUF
42 512 HUF
The Complete Guide to Videogame Performance Directing: Place, Time, Action
Keegan, Tom;
Game Development Concepts in C++: Elevate Your Skills with Unreal Engine
Moon, Sheikh Sohel;
27 229 HUF
21 783 HUF
Metareference in Videogames
Krampe, Theresa;
73 384 HUF
58 708 HUF
Videogames and Metareference: Mapping the Margins of an Interdisciplinary Field
Krampe, Theresa; Thon, Jan-Noël; (ed.)
The World Politics of Disco Elysium
Castro, Vic; Kiersey, Nicholas; (ed.)
Music in Esports: On the Convergence of the Music and Gaming Industries
Febrer-Coll, Eulalia;
80 976 HUF
64 781 HUF
The Video Game Writer's Guide to Surviving an Industry That Hates You
Dansky, Richard;
Cinematic Worldbuilding: A TTRPG Approach to Storytelling
LaRue, Nicholas;
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