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  • The Complete Guide to Videogame Performance Directing: Place, Time, Action

    The Complete Guide to Videogame Performance Directing by Keegan, Tom;

    Place, Time, Action

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      • Publisher's listprice GBP 49.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        25 299 Ft (24 095 Ft + 5% VAT)
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      • Discounted price 20 240 Ft (19 276 Ft + 5% VAT)

    25 299 Ft

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    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number 1
    • Publisher CRC Press
    • Date of Publication 22 July 2025

    • ISBN 9781032914541
    • Binding Paperback
    • No. of pages202 pages
    • Size 234x156 mm
    • Weight 453 g
    • Language English
    • Illustrations 17 Illustrations, black & white; 17 Halftones, black & white
    • 700

    Categories

    Short description:

    This book teaches you the complex, sometimes confounding, and often beautiful art of directing live performance for videogames. It teaches the nuts and bolts of directing videogame performance on the motion capture floor and in the voiceover booth.

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    Long description:

    This book teaches the complex, sometimes confounding, and often beautiful art of directing live performance for videogames. Starting from a clear and comprehensive introduction to the nuts and bolts of directing on the motion capture floor and in the voiceover booth, this book dives deeper with concrete examples from the author?s 25?year career directing seminal games from the early years to today?s blockbusters.


    Identifying the Place (What is the physical environment?), Time (What just happened?), and Action (What do the characters want?) of every scene empowers directors with essential tools to dive straight into the subtext, the life below the words. Through step?by?step instructions, this book shows how to make scenes and lines come alive. It offers real?world advice on everything from casting to table reads, rehearsal, and production days. In addition, readers can find valuable advice about self?care and sustaining a long?term career as a performance director.


    This book is sure to be an essential resource for directors, actors, voiceover artists, and game developers who want to master videogame performance.



    ?The Complete Guide to Videogame Performance Directing: Place, Time, Action is an invaluable resource to learn the magic Tom Keegan delivers in his direction. Now you don?t have to be on set to access it ? you can literally have it at your fingertips.? ? Troy Baker, BAFTA Nominated Actor, Videogame Performance Director

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    Table of Contents:

    Introduction: Crying to the Virtual Gods: CD-ROMS, 1. Beyond the Ones and Zeros, 2. Three Indispensable Tools: Place, Time, Action, 3. Finding Spine and Subtext, 4. Analyzing the Script, 5. Working with Actors, 6. The Director?s Most Important Job, 7. Casting the Videogame, 8. Workshop and Rehearsal, 9. Directing in the Volume, 10. Directing in the Voiceover Booth, 11. Surviving and Thriving as a Videogame Performance Director, Appendix A, Glossary, Index

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