• Contact

  • Newsletter

  • About us

  • Delivery options

  • Prospero Book Market Podcast

  • News

  • Music in Esports: On the Convergence of the Music and Gaming Industries

    Music in Esports by Febrer-Coll, Eulalia;

    On the Convergence of the Music and Gaming Industries

      • GET 20% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice GBP 160.00
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        80 976 Ft (77 120 Ft + 5% VAT)
      • Discount 20% (cc. 16 195 Ft off)
      • Discounted price 64 781 Ft (61 696 Ft + 5% VAT)

    80 976 Ft

    db

    Availability

    Not yet published.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number 1
    • Publisher CRC Press
    • Date of Publication 21 July 2025

    • ISBN 9781032625355
    • Binding Hardback
    • No. of pages210 pages
    • Size 234x156 mm
    • Weight 453 g
    • Language English
    • Illustrations 22 Illustrations, black & white; 1 Halftones, black & white; 7 Halftones, color; 8 Line drawings, black & white; 6 Line drawings, color; 23 Tables, black & white
    • 700

    Categories

    Short description:

    This book invites the reader to expand their idea of esports as an independent niche and consider it an integral part of a growing multi- and transmedia ecosystem that includes the global entertainment industry, where music plays an essential role.

    More

    Long description:

    This book invites the reader to expand their idea of esports as an independent niche and consider it an integral part of a growing multi? and transmedia ecosystem that includes the global entertainment industry, where music plays an essential role.


    The music present in and around esports games is an integral part of how they are communicated and mediated and, as such, holds a central role in binding their narratives cohesively and coherently to appeal to their audiences. Popular music theory is placed at the foundation of the issues raised in the chapters, as it is taken as a cornerstone for linking the esports international scene with the music industry. This text uses specific case studies from popular esports to support and illustrate each chapter, including League of Legends, Counter?Strike, and Fortnite.


    This book will be of great interest to researchers and students in the fields of esports, game design and development, musicology, and media studies.

    More

    Table of Contents:


    Introduction


    1 In?Game Music and Sound


    2 Narrative and Music Identity of Esports Characters


    3 Music around the Games and Esports Promotion


    4 Artists on Esports Stages: In?Game


    5 Artists on Esports Stages: Out?of?Game


    6 Esports Music Fandom


    Epilogue: What?s Next?



    More