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  • The Routledge Companion to Cyberpunk Culture

    The Routledge Companion to Cyberpunk Culture by McFarlane, Anna; Schmeink, Lars; Murphy, Graham;

    Sorozatcím: Routledge Media and Cultural Studies Companions;

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    A termék adatai:

    • Kiadás sorszáma 1
    • Kiadó Routledge
    • Megjelenés dátuma 2019. december 5.

    • ISBN 9780815351931
    • Kötéstípus Keménykötés
    • Terjedelem474 oldal
    • Méret 254x178 mm
    • Súly 1029 g
    • Nyelv angol
    • Illusztrációk 16 Halftones, black & white
    • 18

    Kategóriák

    Rövid leírás:

    In this companion, an international range of contributors examine with the cultural formation of cyberpunk from micro-level analyses of example texts to macro-level debates of movements, providing readers with a snapshot of cyberpunk culture and also cyberpunk as culture.

    Több

    Hosszú leírás:

    In this companion, an international range of contributors examine the cultural formation of cyberpunk from micro-level analyses of example texts to macro-level debates of movements, providing readers with snapshots of cyberpunk culture and also cyberpunk as culture.


    With technology seamlessly integrated into our lives and our selves, and social systems veering towards globalization and corporatization, cyberpunk has become a ubiquitous cultural formation that dominates our twenty-first century techno-digital landscapes. The Routledge Companion to Cyberpunk Culture traces cyberpunk through its historical developments as a literary science fiction form to its spread into other media such as comics, film, television, and video games. Moreover, seeing cyberpunk as a general cultural practice, the Companion provides insights into photography, music, fashion, and activism. Cyberpunk, as the chapters presented here argue, is integrated with other critical theoretical tenets of our times, such as posthumanism, the Anthropocene, animality, and empire. And lastly, cyberpunk is a vehicle that lends itself to the rise of new futurisms, occupying a variety of positions in our regionally diverse reality and thus linking, as much as differentiating, our perspectives on a globalized technoscientific world.


    With original entries that engage cyberpunk’s diverse ‘angles’ and its proliferation in our life worlds, this critical reference will be of significant interest to humanities students and scholars of media, cultural studies, literature, and beyond.




     

    "The Routledge Companion to Cyberpunk Culture [...] makes for an excellent and accessible reference work for those interested in how techno-cultural changes made throughout our present information-saturated age have been addressed in science fiction and beyond. There is no other scholastic work on cyberpunk that goes as broad or runs as deep, and this will likely remain the case for quite some time."


    -- Mark Player, University of Reading, from Configurations, Volume 28, Number 3, Summer 2020


    "The Routledge Companion to Cyberpunk Culture is as thorough and careful a study of worldwide cyberpunk as we could have hoped it would be. The writing and the bibliographical apparatus are both of high quality, and the enthusiasm of the writers for their topics matches their professionalism [...]. Every companion volume is as much a spur toward conversation and argument as it is a compass reading in the field it tackles, and in that respect as in many others, this Companion represents a remarkable achievement."


    -- Simone Caroti, Full Sail University, from Journal of the Fantastic in the Arts, Volume 30, Number 3, 2020


    "Emphasizing such a far-reaching impact and manifestation of cyberpunk, this anthology is best suited for scholars seeking a helpful companion for undergraduate courses focused on this topic or emerging scholars desiring a guiding resource through this cultural terrain. Moving beyond the most influential cyberpunk texts, it provides a broader understanding of how cyberpunk permeates disparate genres and media including video games, music, fashion, role-playing games, manga and anime, comic books, novels, and films and therefore enables scholars to re-envision cyberpunk as not merely a North American genre of speculative fiction but instead in a more accurate sense as a global response to late capitalism."


    -- Michael Pitts, from SFRA Review, vol. 52, no. 1, 241-42

    Több

    Tartalomjegyzék:

    01. Cyberpunk as Cultural Formation


    Anna McFarlane, Graham J. Murphy and Lars Schmeink



     


    I: Cultural Texts



    02. Literary Precursors


    Rob Latham



    03. The Mirrorshades Collective


    Graham J. Murphy


    04. Bruce Sterling: Schismatrix Plus (Case Study)


    Maria Goicoechea


    05. Feminist Cyberpunk


    Lisa Yaszek 



    06. Pat Cadigan: Synners (Case Study)


    Ritch Calvin



    07. Post-Cyberpunk


    Christopher D. Kilgore



    08. Charles Stross: Accelerando (Case Study)


    Gerry Canavan



    09. Steampunk


    Jess Nevins



    10. Biopunk


    Lars Schmeink



    11. Non-SF Cyberpunk


    Jaak Tomberg



    12. Comic Books


    David M Higgins and Matthew Iung



    13. American Flagg! (Case Study)


    Corey K. Creekmur



    14. Manga


    Shige (CJ) Suzuki



    15. Early Cyberpunk Film


    Andrew M. Butler



    16. Strange Days (Case Study)


    Anna McFarlane



    17. Digital Effects in Cinema


    Lars Schmeink



    18. Blade Runner 2049 (Case Study)


    Matthew Flisfeder



    19. Anime


    Kumiko Saito



    20. Akira and Ghost in the Shell (Case Study)


    Martin de la Iglesia and Lars Schmeink



    21. Television


    Sherryl Vint



    22. Max Headroom: Twenty Minutes into the Future (Case Study)


    Scott Rogers



    23. Video Games


    Pawel Frelik



    24. Deus Ex (Case Study)


    Christian Knöppler



    25. Tabletop Role-Playing Games


    Curtis D. Carbonell


    26. Shadowrun (Case Study)
    Hamish Cameron



    27. Photography and Digital Art


    Grace Halden



    28. Fashion


    Stina Attebery


    29. Music


    Nicholas C. Laudadio



    30. Janelle Monáe: Dirty Computer (Case Study)


    Christine Capetola



     


    II: Cultural Theory


    31. Simulation and Simulacra


    Rebecca Haar and Anna McFarlane



    32. Gothicism


    Anya Heise-von der Lippe



    33. Posthumanism(s)


    Julia Grillmayr



    34. Marxism


    Hugh Charles O’Connell



    35. Cyborg Feminism


    Patricia Melzer



    36. Queer Theory


    Wendy Gay Pearson



    37. Critical Race Theory


    Isiah Lavender III



    38. Animality


    Seán McCorry



    39. Ecology in the Anthropocene


    Veronica Hollinger



    40. Empire


    John Rieder



    41. Indigenous Futurisms


    Corinna Lenhardt



    42. Afrofuturism


    Isiah Lavender III and Graham J. Murphy



    43. Veillance Society


    Chris Hables Gray



    44. Activism


    Colin Milburn



     


    III: Cultural Locales



    45. Latin America


    M. Elizabeth Ginway



    46. Cuba’s Cyberpunk Histories


    Juan C. Toledano Redondo



    47. Japan as Cyberpunk Exoticism


    Brian Ruh



    48. India


    Suparno Banerjee



    49. Germany


    Evan Torner



    50. France and Québec


    Amy J. Ransom

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