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    Tic Tac Test: Beat the Book at Noughts and Crosses

    Tic Tac Test by Clarke, Barry R.;

    Beat the Book at Noughts and Crosses

    Series: AK Peters/CRC Recreational Mathematics Series;

      • GET 20% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice GBP 15.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        7 219 Ft (6 875 Ft + 5% VAT)
      • Discount 20% (cc. 1 444 Ft off)
      • Discounted price 5 775 Ft (5 500 Ft + 5% VAT)
      • Discount is valid until: 30 June 2026

    6 497 Ft

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    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Short description:

    This interactive book allows readers to play tic-tac-toe against the book itself. Players can either allow the book to make the first move or take the initiative themselves.

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    Long description:

    This interactive book allows readers to play tic-tac-toe against the book itself. Players can either allow the book to make the first move or take the initiative themselves. If the book makes the first move, it is randomly selected by flipping through the top-right page corners which are marked with letters corresponding to the playing grid. A random selection for a book response can also occur during games to create more variation. The books comes with a special tool that translates between the reader’s playing grid (using letters) and the book’s response (using numbers). No specialist knowledge of mathematics is needed but it does require (and it might develop) a degree of focus to follow the logic through.


     


    Features


    • Limitless variations of gameplay


    • No mathematical knowledge required


    • Can be used in educational settings to impart logical reasoning techniques, or played just for the fun of it.

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    Table of Contents:

    Contents


     


    Chapter 1. Introduction


    Chapter 2. The translator wheel


    Chapter 3. Play the game


    Chapter 4. Sample game



     

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