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  • The Pocket Mentor for Game Production

    The Pocket Mentor for Game Production by Pennant, Doug;

    Series: The Pocket Mentors for Games Careers;

      • GET 20% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice GBP 96.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        46 336 Ft (44 130 Ft + 5% VAT)
      • Discount 20% (cc. 9 267 Ft off)
      • Discounted price 37 069 Ft (35 304 Ft + 5% VAT)

    46 336 Ft

    db

    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number 1
    • Publisher CRC Press
    • Date of Publication 23 June 2025

    • ISBN 9781032856261
    • Binding Hardback
    • No. of pages196 pages
    • Size 216x138 mm
    • Weight 520 g
    • Language English
    • Illustrations 4 Illustrations, black & white; 4 Line drawings, black & white
    • 673

    Categories

    Short description:

    Want to work as a producer in the video games industry? Then this is the book for you. This book provides all the essential information and guidance you need to understand the industry and get your foot on the ladder.

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    Long description:

    Want to work as a producer in the video games industry? Then this is the book for you. This book provides all the essential information and guidance you need to understand the industry and get your foot on the ladder.


    This book covers everything from basics you’ll need to understand, how to look for and apply for job opportunities, as well as the studio interview process itself. It also includes advice for what to do once you’re in the role, with chapters covering the day‑to‑day of working as a game producer, how to set goals for future career progression, as well as interviews with top tips from experts in the industry.


    This book will be of great interest to all beginner and aspiring game producers.

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    Table of Contents:

    1 Success criteria: the goals of this book


    2 Who’s who?: meet the teams


    3 Assessing the needs: Types of game


    4 Building a schedule: project phases


    5 Planning the work: project components


    6 Breaking in: getting the job


    7 What’s my task?: producer responsibilities


    8 Make it happen: producer methods


    9 Empower them: people and communication


    10 One more team member: you


    11 Continuous improvement: progressing in the job


    12 Closing words – make it happen!

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