ISBN13: | 9781032252452 |
ISBN10: | 1032252456 |
Binding: | Paperback |
No. of pages: | 164 pages |
Size: | 216x138 mm |
Weight: | 303 g |
Language: | English |
Illustrations: | 15 Illustrations, black & white; 10 Halftones, black & white; 5 Line drawings, black & white; 12 Tables, black & white |
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The Pocket Mentor for Video Game Writers
GBP 29.99
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Want to become a writer in the games industry? Then this is the book is for you. Award-winning game writer Anna Megill provides all the essential information and guidance you need to understand the industry and get your foot on the ladder.
Want to become a writer in the games industry? Then this is the book is for you. Award-winning game writer Anna Megill provides all the essential information and guidance you need to understand the industry and get your foot on the ladder.
The book explains in simple, clear language exactly what a beginner needs to know about education requirements, finding job opportunities, applying for roles, and acing studio interviews. Professional writers will learn how to run a writers? room, manage a team, create documentation for various project phases, and navigate studio politics.
The Pocket Mentor is designed to be a just-the-facts companion to The Game Writing Guide: Get Your Dream Job and Keep It, but it stands on its own as an invaluable go-anywhere resource for beginners and seasoned pros alike.
Meet Your Mentor. Chapter 1: The Basics. Chapter 2: Wise Up. Chapter 3: On the Hunt. Chapter 4: Introduce Yourself. Chapter 5: Resume Speaking. Chapter 6: Showcase Your Work. Chapter 7: In the Spotlight. Chapter 8: Time to Shine. Chapter 9: The Dotted Line. Chapter 10: Press Start. Chapter 11: Hurdles. Chapter 12: Running the Show. Chapter 13: Making the Team. Chapter 14: Document Everything. Chapter 15: Exit Stage Right. Chapter 16: On the Road. Chapter 17: Wrap It Up.