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  • Playtesting Best Practices: Real World and Online

    Playtesting Best Practices by Backe, Chris;

    Real World and Online

    Series: CRC Press Guides to Tabletop Game Design;

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      • Publisher's listprice GBP 48.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        23 404 Ft (22 290 Ft + 5% VAT)
      • Discount 20% (cc. 4 681 Ft off)
      • Discounted price 18 724 Ft (17 832 Ft + 5% VAT)

    23 404 Ft

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    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number 1
    • Publisher CRC Press
    • Date of Publication 8 June 2025

    • ISBN 9781032813486
    • Binding Paperback
    • No. of pages164 pages
    • Size 229x152 mm
    • Weight 300 g
    • Language English
    • Illustrations 9 Illustrations, black & white; 9 Line drawings, black & white; 3 Tables, black & white
    • 668

    Categories

    Short description:

    Playtesting Best Practices: Real World and Online covers the complete journey of playtesting - the iterative journey to shape and refine tabletop games from raw ideas to balanced and fun games.

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    Long description:

    Playtesting Best Practices: Real World and Online covers the complete journey of playtesting – the iterative journey to shape and refine tabletop games from raw ideas to balanced and fun games. This step-by-step guide embraces the process and celebrates the purpose of every step, from early self-playtesting to late-stage unguided playtesting, and offers the specific questions and practices the author has refined to perfect his own games.


    This book is split up into four main sections, each with a distinct focus:




    • Getting ready to playtest: Establishing goalposts, brainstorming, self-playtesting, getting organized, how to design a prototype, and writing rules. The focus here is starting good habits and establishing best practices, whether this is your first game or your hundredth.



    • Playtesting in the real world: How to find playtesters, how to teach your game, what to do during the playtest, how to take notes and collect feedback, and being a great playtester yourself.



    • Playtesting online: How to adapt to digital platforms, the best practices for playtesting online, how to use these opportunities well, and cautions about playtesting online.



    • What to do next: How to iterate, additional ways to playtest your game, knowing when you’re done with playtesting, and choosing how to get your game out there.

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    Table of Contents:

    Introduction, Section 1 - Getting Ready to Playtest, Chapter 1 - how we got here - a review to catch you up, Chapter 2 - Brainstorming, Self-playtesting, and Organizing, Chapter 3 - Prototyping the Game, Chapter 4 - writing rules and reference cards, Section 2 - Playtesting in the Real World, Chapter 5 - finding playtesters and preparing to playtest with other people, Chapter 6 - teaching your game to playtesters, Chapter 7 - during the playtest, Chapter 8 - taking notes and collecting feedback, Chapter 9 - iterating and preparing for the next playtest, Chapter 10 - becoming a great playtester, Section 3 - Playtesting Online, Chapter 11 - getting started with online playtesting, Chapter 12 - best practices with online playtesting, Section 4 - What to Do Next, Chapter 13 - Stress-testing your game - additional ways to playtest, Chapter 14 - what happens next?, Conclusion






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