ISBN13: | 9781032683997 |
ISBN10: | 1032683996 |
Binding: | Hardback |
No. of pages: | 130 pages |
Size: | 216x138 mm |
Weight: | 400 g |
Language: | English |
Illustrations: | 6 Illustrations, black & white; 6 Halftones, black & white |
682 |
Computer Graphics Softwares
Computer games
Arts in general
Philosophy in general
Bibles and bible interpretations
Game planning
Further readings in the field of computing
Cultural studies
Media and communication science in general
Computer Graphics Softwares (charity campaign)
Computer games (charity campaign)
Arts in general (charity campaign)
Philosophy in general (charity campaign)
Bibles and bible interpretations (charity campaign)
Game planning (charity campaign)
Further readings in the field of computing (charity campaign)
Cultural studies (charity campaign)
Media and communication science in general (charity campaign)
On Soulsring Worlds
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The first book-length study devoted to FromSoftware games, On Soulsring Worlds explores how the Dark Souls series and Elden Ring are able to reconcile extreme difficulty in both gameplay and narrative with broad appeal.
The first book-length study devoted to FromSoftware games, On Soulsring Worlds explores how the Dark Souls series and Elden Ring are able to reconcile extreme difficulty in both gameplay and narrative with broad appeal.
Arguing that the games are strategically positioned in relation to contemporary audiences and designed to tap into the new forms of interpretation afforded by digital media, the author situates the games vis-?-vis a number of current debates, including the posthuman and the ethics of gameplay. The book delivers an object lesson on the value of narrative (and) complexity in digital play and in the interpretive practices it gives rise to.
Cross-fertilizing narrative theory, game studies, and nonhuman-oriented philosophy, this book will appeal to students and scholars of game studies, media studies, narratology, and video game ethnography.
"If Dark Souls and Elden Ring deliver us ludic incomprehension, then Caracciolo delivers his customary analytical clarity. The book?s replay value promises to attract both gamers and academics, keeping all of our intellectual health bars high."
David Ciccoricco, author of Refiguring Minds in Narrative Media and Reading Network Fiction
Introduction
1. Complicating the Flow of Time
2. Game Space: Layers and Gaps
3. Reimagining Humanity as Multiplicity
4. Community: Asynchronous Multiplayer and Shared Difficulty
5. Levels of Interpretation in Online Discussion
6. Soul and Swamp: Ethics of Soulsring Gameplay
Works Cited