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  • Mostly Codeless Game Development: New School Game Engines

    Mostly Codeless Game Development by Ciesla, Robert;

    New School Game Engines

      • GET 20% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice EUR 48.14
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        19 966 Ft (19 015 Ft + 5% VAT)
      • Discount 20% (cc. 3 993 Ft off)
      • Discounted price 15 973 Ft (15 212 Ft + 5% VAT)

    19 966 Ft

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    Availability

    printed on demand

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number 1st ed.
    • Publisher Apress
    • Date of Publication 20 July 2017
    • Number of Volumes 1 pieces, Book

    • ISBN 9781484229699
    • Binding Paperback
    • No. of pages219 pages
    • Size 235x155 mm
    • Weight 454 g
    • Language English
    • Illustrations XXV, 219 p. 47 illus. in color. Illustrations, color
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    Long description:

    Get a head start in your game development career with this all-genre guide for absolute beginners. Whether you're into action games, role-playing games, or interactive fiction, we've got you covered. Mostly Codeless Game Development empowers new developers with little or no previous programming experience and explores all major areas of game development in a succinct, entertaining fashion.

    Have you dreamed of making your own video game? Do you find the prospect daunting? Fear not. A new generation of game engines has emerged. Lengthy and complicated feats of programming are largely a thing of the past in video game development. To create commercially viable games you simply need the right tools, many of which are discussed in this book. A gigantic software team isn't a must-have prerequisite for success. The one-person operation is back.

    What You Will Learn
    • Master the concepts and jargon used in game creation for the beginner
    • Find the best game development suite for your project
    • Make the most out of related graphics and audio production software
    • Discover video game marketing essentials

    Who This Book Is For

    People with no programming experience who desire a career in the video game industry as producers or independent, single-person developers.


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    Table of Contents:

    Chapter 1: A Good Game.- Chapter 2: Game Developer's Battlestation.- Chapter 3: Game Maker's Lexicon – Level One.- Chapter 4: Commercial Game Engines.- Chapter 5: Freeware Game Engines.- Chapter 6: Audiovisual Assets.- Chapter 7: Business and Marketing.- Chapter 8: A Brief History of Video Games.-
    Chapter 9: Game Engine Museum.- Chapter 10: Game Maker's Lexicon – Level Two.- Chapter 11: The Mostly Codeless challenge.

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