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  • Machine Learning, Animated
      • GET 20% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice GBP 74.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        35 826 Ft (34 120 Ft + 5% VAT)
      • Discount 20% (cc. 7 165 Ft off)
      • Discounted price 28 661 Ft (27 296 Ft + 5% VAT)

    35 826 Ft

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    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Short description:

    The release of ChatGPT has kicked off an arms race in Machine Learning (ML), however ML has also been described as a black box and very hard to understand. This book eases you into basic ML concepts and summarises the learning process in three words: initialize, adjust and repeat.

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    Long description:

    The release of ChatGPT has kicked off an arms race in Machine Learning (ML), however ML has also been described as a black box and very hard to understand. Machine Learning, Animated eases you into basic ML concepts and summarizes the learning process in three words: initialize, adjust and repeat. This is illustrated step by step with animation to show how machines learn: from initial parameter values to adjusting each step, to the final converged parameters and predictions.


    This book teaches readers to create their own neural networks with dense and convolutional layers, and use them to make binary and multi-category classifications. Readers will learn how to build deep learning game strategies and combine this with reinforcement learning, witnessing AI achieve super-human performance in Atari games such as Breakout, Space Invaders, Seaquest and Beam Rider.


    Written in a clear and concise style, illustrated with animations and images, this book is particularly appealing to readers with no background in computer science, mathematics or statistics.



    Access the book's repository at: https://github.com/markhliu/MLA

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    Table of Contents:

    List of Figures


    Preface


    Section I Installing Python and Learning Animations


     


    1. Installing Anaconda and Jupyter Notebook


     


    2. Creating Animations


     


    Section II Machine Learning Basics


     


    3. Machine Learning: An Overview


     


    4. Gradient Descent - Where the Magic Happens


     


    5. Introduction to Neural Networks


     


    6. Activation Functions


     


    Section III Binary and Multi-Category Classifications


     


    7. Binary Classifications


     


    8. Convolutional Neural Networks


     


    9. Multi-Category Image Classifications


     


    Section IV Developing Deep Learning Game Strategies


     


    10. Deep Learning Game Strategies


     


    11. Deep Learning in the Cart Pole Game


     


    12. Deep Learning in Multi-Player Games


     


    13. Deep Learning in Connect Four


     


    Section V Reinforcement Learning


     


    14. Introduction to Reinforcement Learning


     


    15. Q-Learning with Continuous States


     


    16. Solving Real-World Problems with Machine Learning


     


    Section VI Deep Reinforcement Learning


     


    17. Deep Q-Learning


     


    18. Policy-Based Deep Reinforcement Learning


     


    19. The Policy Gradient Method in Breakout


     


    20. Double Deep Q-Learning


     


    21. Space Invaders with Double Deep Q-Learning


     


    22. Scaling Up Double Deep Q-Learning



    Bibliography

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