
Game Production
Prototyping and Producing Your Board Game
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Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
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Product details:
- Edition number 1
- Publisher CRC Press
- Date of Publication 22 December 2020
- ISBN 9780367626907
- Binding Hardback
- No. of pages198 pages
- Size 229x152 mm
- Weight 498 g
- Language English
- Illustrations 96 Halftones, color; 21 Line drawings, black & white; 3 Tables, black & white 156
Categories
Short description:
Many new games are from first time designers or are being self-published. There is a tremendous thirst for information about the nuts and bolts of tabletop game design.
MoreLong description:
Description:
Many new games are from first-time designers or are self-published, so there is a tremendous thirst for information about the nuts and bolts of tabletop game design. While there are many books about the design process in terms of mechanisms and player experience, there are no books that cover the arts and crafts aspects of how to create a prototype, software and physical tools that can be used, graphic design and rules writing, and considerations for final production. Gamecraft: Prototyping and Producing Your Board Game presents this information in a single volume which will be invaluable for up-and-coming designers and publishers.
Key Features:
- The text compiles information from many websites, blogs, Facebook groups, subreddits, and the author?s extensive experience in an easy-to-read volume.
- The text illustrates how to lay out and assemble the physical aspects of an effective board game.
- The book is divided into two sections for readability and covers a large array of different techniques.
?
Geoffrey Engelstein is the designer of many tabletop games, including The Ares Project, the Space Cadets series, The Dragon & Flagon, and The Expanse. He is the founder of Ludology, a bi-weekly podcast about game design, and a contributor to the Dice Tower podcast with his bi-weekly GameTek segments that discuss the math, science, and psychology of games. He has also published several books, including GameTek: The Math and Science of Gaming, Achievement Relocked: Loss Aversion and Game Design, and Building Blocks of Tabletop Game Design. He is on the faculty of the NYU Game Center as an adjunct professor for Board Game Design and has been invited to speak at PAX, GenCon, Metatopia, and the Game Developers Conference.
MoreTable of Contents:
Section I?General Topics
Chapter 1 ? Tools of the Trade 3
Chapter 2 ? Graphic Design 41
Chapter 3 ? Writing Rules 75
Section II?The Development Lifecycle
Chapter 4 ? Alpha Prototypes 97
Chapter 5 ? Beta Prototypes 115
Chapter 6 ? Production 137
Chapter 7 ? Conclusion 167
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