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  • Game Production: Prototyping and Producing Your Board Game

    Game Production by Engelstein, Geoffrey;

    Prototyping and Producing Your Board Game

      • GET 20% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice GBP 105.00
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        53 140 Ft (50 610 Ft + 5% VAT)
      • Discount 20% (cc. 10 628 Ft off)
      • Discounted price 42 512 Ft (40 488 Ft + 5% VAT)

    53 140 Ft

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    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number 1
    • Publisher CRC Press
    • Date of Publication 22 December 2020

    • ISBN 9780367626907
    • Binding Hardback
    • No. of pages198 pages
    • Size 229x152 mm
    • Weight 498 g
    • Language English
    • Illustrations 96 Halftones, color; 21 Line drawings, black & white; 3 Tables, black & white
    • 156

    Categories

    Short description:

    Many new games are from first time designers or are being self-published. There is a tremendous thirst for information about the nuts and bolts of tabletop game design.

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    Long description:

    Description:


    Many new games are from first-time designers or are self-published, so there is a tremendous thirst for information about the nuts and bolts of tabletop game design. While there are many books about the design process in terms of mechanisms and player experience, there are no books that cover the arts and crafts aspects of how to create a prototype, software and physical tools that can be used, graphic design and rules writing, and considerations for final production. Gamecraft: Prototyping and Producing Your Board Game presents this information in a single volume which will be invaluable for up-and-coming designers and publishers.



    Key Features:




    • The text compiles information from many websites, blogs, Facebook groups, subreddits, and the author?s extensive experience in an easy-to-read volume.



    • The text illustrates how to lay out and assemble the physical aspects of an effective board game.



    • The book is divided into two sections for readability and covers a large array of different techniques.


    ?


    Geoffrey Engelstein is the designer of many tabletop games, including The Ares Project, the Space Cadets series, The Dragon & Flagon, and The Expanse. He is the founder of Ludology, a bi-weekly podcast about game design, and a contributor to the Dice Tower podcast with his bi-weekly GameTek segments that discuss the math, science, and psychology of games. He has also published several books, including GameTek: The Math and Science of Gaming, Achievement Relocked: Loss Aversion and Game Design, and Building Blocks of Tabletop Game Design. He is on the faculty of the NYU Game Center as an adjunct professor for Board Game Design and has been invited to speak at PAX, GenCon, Metatopia, and the Game Developers Conference.

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    Table of Contents:

    Section I?General Topics


    Chapter 1 ? Tools of the Trade 3


    Chapter 2 ? Graphic Design 41


    Chapter 3 ? Writing Rules 75


    Section II?The Development Lifecycle


    Chapter 4 ? Alpha Prototypes 97


    Chapter 5 ? Beta Prototypes 115


    Chapter 6 ? Production 137


    Chapter 7 ? Conclusion 167

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