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  • Building Museum Games: A Practical Guide

    Building Museum Games by Pletcher, Kellian Adams;

    A Practical Guide

      • GET 18% OFF

      • Publisher's listprice GBP 27.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        13 372 Ft (12 735 Ft + 5% VAT)
      • Discount 18% (cc. 2 407 Ft off)
      • Discounted price 10 965 Ft (10 443 Ft + 5% VAT)
      • Discount is valid until: 31 May 2026

    10 965 Ft

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    Availability

    Not yet published.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Publisher Bloomsbury Publishing (UK)
    • Date of Publication 30 April 2026

    • ISBN 9798216379751
    • Binding Paperback
    • No. of pages152 pages
    • Size 226x152x12 mm
    • Weight 246 g
    • Language English
    • Illustrations 23 bw illustrations
    • 700

    Categories

    Short description:

    This book bridges the gap between museum professionals and game designers, provides strategies for creating museum games, highlights the continuous cycle of testing and improvement that makes games such a lively and vibrant medium for visitor engagement.

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    Long description:

    This book bridges the gap between museum professionals and game designers, providing strategies for creating engaging digital, analog, or digital/physical games for museums. Through a series of examples, templates and activities, readers of this book can learn a structured process of game design, including approaches for how to:
    - Establish design parameters
    - Build simple wireframes
    - Create prototypes
    - Work with contractors
    - Build basic budgets and schedules
    - Engage visitors as testers and collaborators
    The book highlights the continuous cycle of testing and improvement that makes games such a lively and vibrant medium for visitor engagement. All of these techniques are tailored to the unique challenges of designing games in the museum world and include practical considerations on how to build with and within an institution.

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    Table of Contents:

    Table of Contents

    Preface
    Chapter 1. Play
    Chapter 2. Permission
    Chapter 3. Planning
    Chapter 4. Parameters
    Chapter 5. Proposals
    Chapter 6. Playmaps
    Chapter 7. Playtesting
    Chapter 8. Production
    Chapter 9. Postmortem
    Index
    About the Author

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