Building Museum Games
A Practical Guide
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- Discount is valid until: 31 May 2026
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Product details:
- Publisher Bloomsbury Publishing (UK)
- Date of Publication 30 April 2026
- ISBN 9798216379751
- Binding Paperback
- No. of pages152 pages
- Size 226x152x12 mm
- Weight 246 g
- Language English
- Illustrations 23 bw illustrations 700
Categories
Short description:
This book bridges the gap between museum professionals and game designers, provides strategies for creating museum games, highlights the continuous cycle of testing and improvement that makes games such a lively and vibrant medium for visitor engagement.
MoreLong description:
This book bridges the gap between museum professionals and game designers, providing strategies for creating engaging digital, analog, or digital/physical games for museums. Through a series of examples, templates and activities, readers of this book can learn a structured process of game design, including approaches for how to:
- Establish design parameters
- Build simple wireframes
- Create prototypes
- Work with contractors
- Build basic budgets and schedules
- Engage visitors as testers and collaborators
The book highlights the continuous cycle of testing and improvement that makes games such a lively and vibrant medium for visitor engagement. All of these techniques are tailored to the unique challenges of designing games in the museum world and include practical considerations on how to build with and within an institution.
Table of Contents:
Table of Contents
Preface
Chapter 1. Play
Chapter 2. Permission
Chapter 3. Planning
Chapter 4. Parameters
Chapter 5. Proposals
Chapter 6. Playmaps
Chapter 7. Playtesting
Chapter 8. Production
Chapter 9. Postmortem
Index
About the Author