Artgames after GamerGate
Appropriation, Ambivalence and Auto/Biography
Series: Palgrave Games in Context;
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62 125 Ft (59 167 Ft + 5% VAT)
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62 125 Ft
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Product details:
- Publisher Springer Nature Switzerland
- Date of Publication 9 November 2025
- ISBN 9783032044341
- Binding Hardback
- No. of pages259 pages
- Size 210x148 mm
- Language English
- Illustrations XIII, 259 p. 23 illus., 22 illus. in color. 700
Categories
Long description:
Videogame culture is obsessed with development. But gaming is still widely associated with wasted time, squandered potential and backwards attitudes. Even as the average gamer grows older, the medium remains dogged by the same old question: when will videogames grow up? The Gamergate movement lent this question renewed urgency, launching attacks on feminists and “social justice warriors” that have come to be seen as a catalyst for the emergence of the alt-right and election of Donald Trump. This book explores how makers of independent and experimental videogames responded to Gamergate and its aftermath. Analysing key titles released between 2015 and 2018, it shows how artgame designers used assets, characters and mechanics scavenged from classic franchises like Zelda, Street Fighter and Sonic the Hedgehog to review gaming's history, reframe their own biographies and link gaming’s growing pains to a broader sense of disorientation, disillusionment and decline in American culture.
MoreTable of Contents:
"
Chapter 1 . Introduction: Artgames after Gamergate.-Chapter 2 . Nowhere Fast: Sonic Dreams Collection (Arcane Kids and Cyborgdino 2015).-Chapter 3 . Stuck in Suburbia: Ineffable Glossolalia (Nikolai 2018).-Chapter 4 . The Sleep of Reason: Black Room (McQuater 2017).-Chapter 5 . Playing the Field: The Game: The Game (Washko 2018).-Chapter 6 . Powering Down: Oikospiel: Book I (Kanaga 2017)
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