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  • 2D to VR with Unity5 and Google Cardboard

    2D to VR with Unity5 and Google Cardboard by Dillon, Roberto;

      • GET 20% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice GBP 145.00
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        69 273 Ft (65 975 Ft + 5% VAT)
      • Discount 20% (cc. 13 855 Ft off)
      • Discounted price 55 419 Ft (52 780 Ft + 5% VAT)

    69 273 Ft

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    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number 1
    • Publisher A K Peters
    • Date of Publication 13 March 2017

    • ISBN 9781138628861
    • Binding Hardback
    • No. of pages272 pages
    • Size 234x156 mm
    • Weight 660 g
    • Language English
    • Illustrations 2 Halftones, black & white; 188 Line drawings, black & white
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    Categories

    Short description:

    The book provides an up-to-date introduction to the latest version of Unity and its workflow by guiding readers through various prototypes. These range from 2D to 3D game concepts for PC and mobile, will allow readers to get acquainted with several important concepts and allow them to become competent Unity developers able to learn at their own pace. The book starts by introducing Unity and proceeds in building a basic understanding of its main components by developing a first, simple 2D game before proceeding in developing a full casual game to development of a simple but immersive 3D game concept to be tested first on PC before exploring how to port it for mobile VR.using Google Cardboard.

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    Long description:

    The book provides an up-to-date introduction to the latest version of Unity and its workflow by guiding readers through various prototypes. These range from 2D to 3D game concepts for PC and mobile, will allow readers to get acquainted with several important concepts and allow them to become competent Unity developers able to learn at their own pace. The book starts by introducing Unity and proceeds in building a basic understanding of its main components by developing a first, simple 2D game before proceeding in developing a full casual game to development of a simple but immersive 3D game concept to be tested first on PC before exploring how to port it for mobile VR.using Google Cardboard.

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    Table of Contents:

    Section I Our First Game


    Chapter 1: Getting Around in Unity


    Chapter 2: Setting Up a Platform Game


    Chapter 3: Running and Jumping


    Chapter 4: Sound and More


    Chapter 5: Scoring and Final Touches



    Section II Building a Match 3 Game for PC and Mobile


    Chapter 6: Game and Music Managers


    Chapter 7: "Jem Matcher:" Part 1


    Chapter 8: "Jem Matcher:" Part 2


    Chapter 9: Moving to Mobile



    Section III Developing a 3D Game for PC and VR


    Chapter 10: Terrain and First Person Character


    Chapter 11: Enemies and Path Finding


    Chapter 12: Introduction to VR and Google Cardboard


    Chapter 13: Porting to VR



    Section IV Advanced Topics


    Chapter 14: Physics


    Chapter 15: Introduction to Shaders


    Chapter 16: Setting up Unity Ads, IAPs, and Analytics

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