Understanding Video Game Music
 
A termék adatai:

ISBN13:9781107116870
ISBN10:1107116872
Kötéstípus:Keménykötés
Terjedelem:262 oldal
Méret:253x180x17 mm
Súly:680 g
Nyelv:angol
Illusztrációk: 13 b/w illus. 13 music examples
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Témakör:

Understanding Video Game Music

 
Kiadó: Cambridge University Press
Megjelenés dátuma:
 
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Kiadói listaár:
GBP 81.00
Becsült forint ár:
39 123 Ft (37 260 Ft + 5% áfa)
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35 211 (33 534 Ft + 5% áfa )
Kedvezmény(ek): 10% (kb. 3 912 Ft)
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  példányt

 
Rövid leírás:

Music is a central component of video games. This book provides methods and concepts for understanding how game music works.

Hosszú leírás:
Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing.

'This outstanding book does much to establish an 'extended techniques' musicology, allying close analysis of music with crucial knowledge of gaming construction and procedures. Tim Summers' years of 'deep research' into the subject make this a book of extreme sophistication and erudition that will define the field for years to come.' K. J. Donnelly, University of Southampton
Tartalomjegyzék:
Foreword James Hannigan; Introduction; Part I. Analysing Video Game Music: 1. The video game as a source; 2. Methods of analysis; Part II. Critical Perspectives: 3. Texturing and the aesthetics of immersion; 4. Music and virtual game worlds; 5. Communication for play; 6. Hollywood film music and game music; 7. Musical play and video games; Epilogue; Appendix: how to hear a video game; Bibliography.