• Contact

  • Newsletter

  • About us

  • Delivery options

  • News

  • 0
    Understanding Video Game Music

    Understanding Video Game Music by Summers, Tim;

      • GET 10% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice GBP 90.00
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        45 549 Ft (43 380 Ft + 5% VAT)
      • Discount 10% (cc. 4 555 Ft off)
      • Discounted price 40 994 Ft (39 042 Ft + 5% VAT)

    45 549 Ft

    db

    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Publisher Cambridge University Press
    • Date of Publication 8 September 2016

    • ISBN 9781107116870
    • Binding Hardback
    • No. of pages262 pages
    • Size 253x180x17 mm
    • Weight 680 g
    • Language English
    • Illustrations 13 b/w illus. 13 music examples
    • 0

    Categories

    Short description:

    Music is a central component of video games. This book provides methods and concepts for understanding how game music works.

    More

    Long description:

    Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing.

    'This outstanding book does much to establish an 'extended techniques' musicology, allying close analysis of music with crucial knowledge of gaming construction and procedures. Tim Summers' years of 'deep research' into the subject make this a book of extreme sophistication and erudition that will define the field for years to come.' K. J. Donnelly, University of Southampton

    More

    Table of Contents:

    Foreword James Hannigan; Introduction; Part I. Analysing Video Game Music: 1. The video game as a source; 2. Methods of analysis; Part II. Critical Perspectives: 3. Texturing and the aesthetics of immersion; 4. Music and virtual game worlds; 5. Communication for play; 6. Hollywood film music and game music; 7. Musical play and video games; Epilogue; Appendix: how to hear a video game; Bibliography.

    More
    Recently viewed
    previous
    The Bayeux Tapestry: New Interpretations

    The Bayeux Tapestry: New Interpretations

    Foys, Martin; Karen Overbey, Karen; Terkla, Dan; (ed.)

    13 659 HUF

    Understanding Video Game Music

    Understanding Video Game Music

    Summers, Tim;

    10 116 HUF

    next