Made in Asia/America: Why Video Games Were Never (Really) about Us
 
A termék adatai:

ISBN13:9781478026037
ISBN10:14780260311
Kötéstípus:Keménykötés
Terjedelem:376 oldal
Méret:229x152 mm
Súly:658 g
Nyelv:angol
Illusztrációk: 29 illustrations
684
Témakör:

Made in Asia/America

Why Video Games Were Never (Really) about Us
 
Kiadó: Duke University Press Books
Megjelenés dátuma:
Kötetek száma: Cloth over boards
 
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Kiadói listaár:
GBP 103.00
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Kedvezmény(ek): 10% (kb. 4 975 Ft)
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  példányt

 
Rövid leírás:

The contributors to Made in Asia/America explore the historical entanglements of video games, Asia, and America, showing how examining games offer new ways of imagining empire, race, and coalition.

Hosszú leírás:
Made in Asia/America explores the key role video games play within the race makings of Asia/America. Its fourteen critical essays on games, ranging from Death Stranding to Animal Crossing, and five roundtables with twenty Asian/American game makers examine the historical entanglements of games, Asia, and America, and reveal the ways games offer new modes of imagining imperial violence, racial difference, and coalition. Shifting away from Eurocentric, white, masculinist takes on gaming, the contributors focus on minority and queer experiences, practices, and innovative scholarly methods to better account for the imperial circulation of games. Encouraging ambiguous and contextual ways of understanding games, the editors offer an “interactive” editorial method, a genre-expanding approach that encourages hybrid works of autotheory, queer of color theory, and conversation among game makers and scholars to generate divergent meanings of games, play, and “Asian America.”

Contributors. Matthew Seiji Burns, Edmond Y. Chang, Naomi Clark, Miyoko Conley, Toby Đ?, Anthony Dominguez, Tara Fickle, Sarah Christina Ganzon, Yuxin Gao, Domini Gee, Melos Han-Tani, Huan He, Matthew Jungsuk Howard, Rachael Hutchinson, Paraluman (Luna) Javier, Sisi Jiang, Marina Ayano Kittaka, Minh Le, Haneul Lee, Rachel Li, Christian Kealoha Miller, Patrick Miller, Keita C. Moore, Souvik Mukherjee, Christopher B. Patterson, Pamela (Pam) Punzalan, Takeo Rivera, Yasheng She, D. Squinkifer, Lien B. Tran, Prabhash Ranjan Tripathy, Emperatriz Ung, Gerald Voorhees, Yizhou (Joe) Xu, Robert Yang, Mike Ren Yi

Made in Asia/America represents a truly vital intervention into the study of race, power, and play by turning much-needed attention to the narratives of racialization that surround games. It insightfully lays bare the many ways in which Asia, America, and gaming have long been intertwined. Simultaneously, it pushes the study of games in exciting new directions by bridging theory and practice, foregrounding dynamic conversations between game designers.”