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  • Cyberpunk and Visual Culture

    Cyberpunk and Visual Culture by Murphy, Graham; Schmeink, Lars;

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    A termék adatai:

    • Kiadás sorszáma 1
    • Kiadó Routledge
    • Megjelenés dátuma 2017. október 25.

    • ISBN 9781138062917
    • Kötéstípus Puhakötés
    • Terjedelem326 oldal
    • Méret 229x152 mm
    • Súly 430 g
    • Nyelv angol
    • 0

    Kategóriák

    Rövid leírás:

    This book provides critical analysis and aesthetic interpretations of exactly those visual elements that define cyberpunk today, moving beyond the limitations of text to also focus on the meaningfulness of images, forms, and compositions that are the heart and lifeblood of cyberpunk graphic novels, films, television shows, and video games.

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    Hosszú leírás:

    Within the expansive mediascape of the 1980s and 1990s, cyberpunk’s aesthetics took firm root, relying heavily on visual motifs for its near-future splendor saturated in media technologies, both real and fictitious. As today’s realities look increasingly like the futures forecast in science fiction, cyberpunk speaks to our contemporary moment and as a cultural formation dominates our 21st century techno-digital landscapes.



    The 15 essays gathered in this volume engage the social and cultural changes that define and address the visual language and aesthetic repertoire of cyberpunk – from cybernetic organisms to light, energy, and data flows, from video screens to cityscapes, from the vibrant energy of today’s video games to the visual hues of comic book panels, and more. Cyberpunk and Visual Culture provides critical analysis, close readings, and aesthetic interpretations of exactly those visual elements that define cyberpunk today, moving beyond the limitations of merely printed text to also focus on the meaningfulness of images, forms, and compositions that are the heart and lifeblood of cyberpunk graphic novels, films, television shows, and video games.



    "Since its inception, cyberpunk has been haunted by the notion that it represents only a very brief moment of the science fictional imagination, a moment which quickly passed. Murphy and Schmeink's smart collection proves the opposite is true: cyberpunk never ended, and in fact its vast transmedia landscape of images, icons, visual artifacts, and technological apparatuses has completely taken over our world." -Gerry Canavan, Marquette University


    "The report of cyberpunk’s death was an exaggeration, clearly, as the essays in this vibrant collection demonstrate. The ambiguities, complexities and excitements of this intermedial genre are explored here in riveting detail: the legacy of Gibson’s ‘lines of light’ are demonstrated to be, indeed, unthinkably complex." -Stacy Gillis, Newcastle University


    "In addition to offering the fullest documentation to date of the range of visual media infiltrated by and responsive to the cyberpunk aesthetic, this collection offers bold new arguments about the relation between print and visual narratives and the convergent, cross-media character of contemporary science fiction in general." -Thomas Foster, University of Washington

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    Tartalomjegyzék:

    Scott Bukatman


    Foreword: Cyberpunk and its Visual Vicissitudes



    Graham J. Murphy and Lars Schmeink


    Introduction: The Visuality and Virtuality of Cyberpunk



     


    I: "Image/Text Concatenations"; or, From Literary to Visual Cyberpunk (and back again)





    1. Christian Hviid Mortensen 
      Beyond the Heroics of Gonzo-Journalism in Transmetropolitan    



    2. Timothy Wilcox 
      Embodying Failures of the Imagination: Defending the Posthuman in The Surrogates




    3. Graham J. Murphy 
      Cyberpunk Urbanism and Subnatural Bugs in BOOM! Studios’ Do Androids Dream of Electric Sheep?


    4.  



    5. Stina Attebery and Josh Pearson 
      "Today's Cyborg is Stylish": The Humanity Cost of Posthuman Fashion in Cyberpunk 2020  




    6. Pawel Frelik 
      "Silhouettes of Strange Illuminated Mannequins": Cyberpunk’s Incarnations of Light




    7. II: "Tactics of Visualization"; or, From Visual to Virtual Cyberpunk (and back again)




    8. Christopher McGunnigle 


    9. "My Targeting System is a Little Messed Up": The Cyborg Gaze in the RoboCop Media Franchise 




    10. Ryan J. Cox 
      Kusanagi’s Body: Dualism and the Performance of Identity in Ghost in the Shell and Stand Alone Complex




    11. Mark R. Johnson 
      The History of Cyberspace Aesthetics in Video Games   




    12. Stephen Joyce 
      Playing for Virtually Real: Cyberpunk Aesthetics and Ethics in Deus Ex: Human Revolution




    13. Jenna Ng and Jamie Macdonald 
      "We Are Data": The Cyberpunk Imaginary of Data Worlds in Watch Dogs  




    14. III: "Emerging World Orders"; or, Cyberpunk as Science Fiction Realism 



    15. Evan Torner


    16. 1980s German Cyberpunk Cinema: Kamikaze 1989 and Nuclearvision




    17. Mark Bould 
      Afrocyberpunk Cinema: The Postcolony Finds its own Use for Things   



    18. Anna McFarlane 
      Cyberpunk and "Science Fiction Realism" in Kathryn Bigelow’s Strange Days and Zero Dark Thirty


    19.         



    20. Sherryl Vint 
      Cyberwar: The Convergence of Virtual and Material Battlefields in Cyberpunk Cinema 




    21. Lars Schmeink
      Afterthoughts: Cyberpunk Engagements with Countervisuality

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