Virtual Reality Audio
A Guide to Immersive Sound in Virtual Experiences
Series: Audio Engineering Society Presents;
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Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
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Product details:
- Edition number 1
- Publisher Focal Press
- Date of Publication 23 April 2026
- ISBN 9780367498979
- Binding Paperback
- No. of pages230 pages
- Size 246x174 mm
- Weight 430 g
- Language English
- Illustrations 23 Illustrations, black & white; 45 Illustrations, color; 15 Halftones, color; 23 Line drawings, black & white; 30 Line drawings, color 698
Categories
Short description:
Virtual Reality Audio: A Guide to Immersive Sound in Virtual Experiences takes you inside the world of immersive sound in VR, revealing how it transforms music, film sound, and game audio through practical examples and rich aesthetic, technical, and historical insights.
MoreLong description:
Virtual Reality Audio: A Guide to Immersive Sound in Virtual Experiences takes you inside the world of immersive sound in VR, revealing how it transforms music, film sound, and game audio through practical examples and rich aesthetic, technical, and historical insights.
Readers will discover the perceptual foundations of immersive sound and its development into an inextricable part of virtual experiences today, before diving into hands-on examples that explore cutting-edge applications of VR audio across multiple disciplines. This book is accessible for a wide range of readers, including audio professionals looking to expand into VR, visual and interactive media specialists seeking to harness the power of immersive sound, and multidisciplinary VR creators eager to build their skills in audio implementation.
With a blend of theory and applied practice, Virtual Reality Audio offers a comprehensive roadmap for anyone interested in the future of sound in virtual worlds.
MoreTable of Contents:
1. Introduction: A New Frontier for Audio Creativity 2. History of Immersive Audio: A Survey of Milestones and Techniques 3. Acoustics and Auditory Perception: Fundamentals of Sound as an Immersive Phenomenon 4. Spatial Audio: Computational Implementation of Immersive Sound 5. Sound in VR Film: Crafting Audio for Fixed-Media VR 6. Sound in VR Games: Crafting Audio for Interactive VR 7. Moving Forward: Guidance for VR Audio Practitioners
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