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  • Video Game Chronotopes and Social Justice: Playing on the Threshold

    Video Game Chronotopes and Social Justice by Piero, Mike;

    Playing on the Threshold

    Series: Palgrave Games in Context;

      • GET 20% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice EUR 117.69
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        48 811 Ft (46 487 Ft + 5% VAT)
      • Discount 20% (cc. 9 762 Ft off)
      • Discounted price 39 049 Ft (37 190 Ft + 5% VAT)

    48 811 Ft

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    Long description:

    Video Game Chronotopes and Social Justice examines how the chronotope, which literally means “timespace,” is an effective interpretive lens through which to understand the cultural and ideological significance of video games. Using ‘slow readings’ attuned to deconstruction along the lines of post-structuralist theory, gender studies, queer studies, continental philosophy, and critical theory, Mike Piero exposes the often-overlooked misogyny, heteronormativity, racism, and patriarchal structures present in many Triple-A video games through their arrangement of timespace itself. Beyond understanding time and space as separate mechanics and dimensions, Piero reunites time and space through the analysis of six chronotopes—of the bonfire, the abject, the archipelago, the fart as pharmakon, madness, and coupled love—toward a poetic meaning making that is at the heart of play itself, all in affirmation of life, equity, and justice.

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    Table of Contents:

    Introduction: Queering Video Game Timespace through Threshold Chronotopes.- 1. The Chronotope of the Bonfire: Reconfiguring Community in Medieval-Themed Role-Playing Games.- 2.The Chronotope of the Archipelago: Archipelagic Maps and Playing Colonial Conquest in Real-Time Strategy Games.- 3.The Chronotope of the Abject: Understanding Video Game Abjection under Sovereign State Power.- 4.The Chronotope of the Fart as Pharmakon: Laughter, Censorship, and Social Justice in Carnivalesque Games.- 5.The Chronotope of Madness: Medical Rhetorics and Mental Illness Stigma in Video Games.- 6.The Chronotope of Coupled Love: Compulsory Monogamy, Video Games, and Polyamorous Possibilities Beyond Belonging.- Afterword: Future Areas of Research Opened by Threshold Chronotopes.

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