
- Publisher's listprice EUR 40.65
-
The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.
- Discount 12% (cc. 2 023 Ft off)
- Discounted price 14 836 Ft (14 129 Ft + 5% VAT)
Subcribe now and take benefit of a favourable price.
Subscribe
16 859 Ft
Availability
Not yet published.
Why don't you give exact delivery time?
Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.
Product details:
- Edition number 2
- Publisher Apress
- Date of Publication 20 November 2025
- Number of Volumes 1 pieces, Book
- ISBN 9798868815904
- Binding Paperback
- No. of pages257 pages
- Size 235x155 mm
- Language English
- Illustrations XII, 257 p. 137 illus., 133 illus. in color. 700
Categories
Long description:
"
Extending traditional digital platforms to the new frontier of extended reality (XR) requires taking into account what best practices, new concepts, and conventions have been established and what learnings can be brought forward from case studies involving industry leaders. By looking at practical examples from the field of handheld AR breakthroughs, virtual reality (VR) success stories and experimental interaction concept of pioneering XR platforms, you'll see how it's possible to map out a framework of user experience (UX) guidelines to close in on opportunities and challenges that lay ahead.
UX for XR defines, identifies, and analyzes UX practices for XR environments and reviews the techniques and tools for prototyping and designing XR user interactions. You'll approach the design for experiential state and spatial cognition, using established UX key performance indicators, while taking into account the social dynamics, emotional framework and wider industry context.
This new edition has been fully updated with new cases studies and examples and explores new developments relating to Apple Vision Pro, the new paradigm of Mixed Reality HMDs and includes brand new chapters on spatial computing and AI applications to XR.
You Will:
- Explore the challenges and opportunities of designing for XR
- See how spatial interaction is revolutionizing human computer interaction
- Examine sensory input and interaction beyond the screen
- Work with 3D Interaction Design and build a strong 3D UX
- Understand VR and augmented reality essentials for emotion-rich user experiences
- Apply UX research techniques for the XR space
This is for:
UX designers, consultants, and strategists; XR developers and media professionals
" MoreTable of Contents:
"
Chapter 1: Introduction.- Chapter 2: The History and Future of XR.- Chapter 3: The Rise of UX and How it Drives XR User Adoption.- Chapter 4: UX and Experience Design: From Screen to Space.- Chapter 5: Pioneering Platforms and UX Learnings.- Chapter 6: Spatial Intelligence and AI Solutions.- Chapter 7: New Design Frontiers in Spatial Computing.- Chapter 8: Practical Approaches: XR UX in the Real World. Appendix A.- Appendix B.
" More