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  • UX for XR: User Experience Design and Strategies for Immersive Technologies

    UX for XR by Hillmann, Cornel;

    User Experience Design and Strategies for Immersive Technologies

    Series: Design Thinking;

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      • Publisher's listprice EUR 40.65
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        16 859 Ft (16 056 Ft + 5% VAT)
      • Discount 20% (cc. 3 372 Ft off)
      • Discounted price 13 487 Ft (12 845 Ft + 5% VAT)

    16 859 Ft

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    Availability

    printed on demand

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number 1st ed.
    • Publisher Apress
    • Date of Publication 13 June 2021
    • Number of Volumes 1 pieces, Book

    • ISBN 9781484270196
    • Binding Paperback
    • No. of pages255 pages
    • Size 235x155 mm
    • Weight 454 g
    • Language English
    • Illustrations XXIV, 255 p. 77 illus., 75 illus. in color. Illustrations, black & white
    • 170

    Categories

    Long description:

    Extending traditional digital platforms to the new frontier of extended reality (XR) requires taking into account what best practices, new concepts, and conventions have been established and what learnings can be brought forward from case studies involving industry leaders. By looking at practical examples from the field of handheld AR breakthroughs, virtual reality (VR) success stories and experimental interaction concept of pioneering XR platforms, you'll see how it's possible to map out a framework of user experience (UX) guidelines to close in on opportunities and challenges that lay ahead.

    This book defines, identifies, and analyzes UX practices for XR environments and reviews the techniques and tools for prototyping and designing XR user interactions. You'll approach the design for experiential state and spatial cognition, using established UX key performance indicators, while taking into account the social dynamics, emotional framework and wider industry context.

    UX design and strategy for the XR space is a new frontier, so UX for XR focuses on case studies and industry research to illustrate the relationship between UX design and the growth of immersive technologies. Practical examples will demonstrate how you should apply UX design principles using designing interactions in XR by identifying the importance of spaces, senses and storyboarding.

    What You'll Learn

    • Explore the challenges and opportunities of designing for XR
    • See how spatial interaction is revolutionizing human computer interaction
    • Examine sensory input and interaction beyond the screen
    • Work with 3D Interaction Design and build a strong 3D UX
    • Understand VR and augmented reality essentials for emotion-rich user experiences
    • Apply UX research techniques for the XR space

    Who This Book Is For

    This book is primarily for UX designers, consultants, and strategists; XR developers; and media professionals

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    Table of Contents:

    Chapter 1: Introduction.- Chapter 2: The History and Future of XR.- Chapter 3: The Rise of UX and How it Drives XR User Adoption.- Chapter 4: UX and experience design: From screen to 3D space.- Chapter 5: Pioneering platforms and UX learnings.- Chapter 6: Practical approaches: UX and XR in the real world.

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