The Pocket Mentor for Video Game UX UI
Series: The Pocket Mentors for Games Careers;
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15 283 Ft
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Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
Not in stock at Prospero.
Why don't you give exact delivery time?
Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.
Product details:
- Edition number 1
- Publisher CRC Press
- Date of Publication 19 February 2025
- ISBN 9781032433974
- Binding Paperback
- No. of pages194 pages
- Size 216x138 mm
- Weight 360 g
- Language English
- Illustrations 15 Illustrations, black & white; 15 Line drawings, black & white 639
Categories
Short description:
Want to work in UI/UX in the video games industry? Then this is the book for you. This book provides all the essential information and guidance you need to understand the industry and get your foot on the ladder.
MoreLong description:
Want to work in UI/UX in the video games industry? Then this is the book for you. This book provides all the essential information and guidance you need to understand the industry and get your foot on the ladder.
This book provides those both familiar and unfamiliar with the wonderful world of UX and UI in video games with a concise but informative breakdown of the disciplines. It discusses the different career paths and how the role’s impact, responsibilities, and perceptions have evolved. This book covers everything, from the education you’ll need to searching and applying for jobs, and the interview process. It also includes advice on what to do once you’re in the role, with chapters covering best practices for UI/UX, how to set goals for future career progression, and interviews with top tips from experts in the industry.
This book will be of great interest to all aspiring game developers looking to work in UI/UX and beginners looking to grow their careers.
MoreTable of Contents:
1 Mission Control
2 Hunt for the Unicorn
3 Basic Training
4 UX: Know Thy User
5 UX: Not UI
6 UI: “Make it Pretty”
7 UI: Survival Guide
8 Presentation Matters
9 Dig Deep
10 Backup
11 Between U and I
More