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  • The Pocket Mentor for Video Game UX UI

    The Pocket Mentor for Video Game UX UI by Brewer, Simon;

    Series: The Pocket Mentors for Games Careers;

      • GET 20% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice GBP 31.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        15 283 Ft (14 555 Ft + 5% VAT)
      • Discount 20% (cc. 3 057 Ft off)
      • Discounted price 12 226 Ft (11 644 Ft + 5% VAT)

    15 283 Ft

    db

    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number 1
    • Publisher CRC Press
    • Date of Publication 19 February 2025

    • ISBN 9781032433974
    • Binding Paperback
    • No. of pages194 pages
    • Size 216x138 mm
    • Weight 360 g
    • Language English
    • Illustrations 15 Illustrations, black & white; 15 Line drawings, black & white
    • 639

    Categories

    Short description:

    Want to work in UI/UX in the video games industry? Then this is the book for you. This book provides all the essential information and guidance you need to understand the industry and get your foot on the ladder.

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    Long description:

    Want to work in UI/UX in the video games industry? Then this is the book for you. This book provides all the essential information and guidance you need to understand the industry and get your foot on the ladder.


    This book provides those both familiar and unfamiliar with the wonderful world of UX and UI in video games with a concise but informative breakdown of the disciplines. It discusses the different career paths and how the role’s impact, responsibilities, and perceptions have evolved. This book covers everything, from the education you’ll need to searching and applying for jobs, and the interview process. It also includes advice on what to do once you’re in the role, with chapters covering best practices for UI/UX, how to set goals for future career progression, and interviews with top tips from experts in the industry.


    This book will be of great interest to all aspiring game developers looking to work in UI/UX and beginners looking to grow their careers.

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    Table of Contents:

    1 Mission Control


    2 Hunt for the Unicorn


    3 Basic Training


    4 UX: Know Thy User


    5 UX: Not UI


    6 UI: “Make it Pretty”


    7 UI: Survival Guide


    8 Presentation Matters


    9 Dig Deep


    10 Backup


    11 Between U and I



     

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