The Pocket Mentor for Game Audio
Series: The Pocket Mentors for Games Careers;
- Publisher's listprice GBP 29.99
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14 327 Ft (13 645 Ft + 5% VAT)
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14 327 Ft
Availability
Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
Not in stock at Prospero.
Why don't you give exact delivery time?
Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.
Product details:
- Edition number 1
- Publisher CRC Press
- Date of Publication 24 October 2024
- ISBN 9781032437880
- Binding Paperback
- No. of pages125 pages
- Size 216x138 mm
- Weight 160 g
- Language English
- Illustrations 15 Illustrations, black & white; 15 Line drawings, black & white 606
Categories
Short description:
Want to work as an audio professional in the video games industry? Then this is the book is for you. This book provides all the essential information and guidance you need to understand the industry and get your foot on the ladder
MoreLong description:
Want to work as an audio professional in the video games industry? Then this is the book is for you. It provides all the essential information and guidance you need to understand the industry and get your foot on the ladder.
The book covers everything from the education you’ll need, how to look for and apply for job opportunities and what to do once you land your first job. It also includes advice on what to do once you’re in the role, with chapters covering best practices for sound designers, how to set goals for future career progression, as well as top tips from experts in the industry. It is written as a companion to the Game Audio Learning (GAL) website and invites the reader to visit GAL to access additional information that expands on the book’s contents.
This book will be of great interest to all beginner and aspiring game audio professionals, as well as more experienced game audio professionals who are looking for new ways to approach their career planning.
MoreTable of Contents:
Intro - What’s This Book About?
Chapter 1 - Where Do I Start?
Chapter 2 - The Learning Curve
Chapter 3 - Hobby To Career
Chapter 4 - You’ve Got The Job! Now What?
Chapter 5 - How To Be A Team Player
Chapter 6 - Continuous Learning
Chapter 7 - Feedback
Chapter 8 - Workflow
Chapter 9 - “Houston, We Have A Problem”
Chapter 10 - Creative On Demand
Chapter 11 - Balance & Burnout
Outro - Before You Go.
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