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  • The Pocket Mentor for Game Audio

    The Pocket Mentor for Game Audio by Lester, Greg; Sands, Jonny;

    Series: The Pocket Mentors for Games Careers;

      • GET 20% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice GBP 29.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        14 327 Ft (13 645 Ft + 5% VAT)
      • Discount 20% (cc. 2 865 Ft off)
      • Discounted price 11 462 Ft (10 916 Ft + 5% VAT)

    14 327 Ft

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    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number 1
    • Publisher CRC Press
    • Date of Publication 24 October 2024

    • ISBN 9781032437880
    • Binding Paperback
    • No. of pages125 pages
    • Size 216x138 mm
    • Weight 160 g
    • Language English
    • Illustrations 15 Illustrations, black & white; 15 Line drawings, black & white
    • 606

    Categories

    Short description:

    Want to work as an audio professional in the video games industry? Then this is the book is for you. This book provides all the essential information and guidance you need to understand the industry and get your foot on the ladder

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    Long description:

    Want to work as an audio professional in the video games industry? Then this is the book is for you. It provides all the essential information and guidance you need to understand the industry and get your foot on the ladder.


    The book covers everything from the education you’ll need, how to look for and apply for job opportunities and what to do once you land your first job. It also includes advice on what to do once you’re in the role, with chapters covering best practices for sound designers, how to set goals for future career progression, as well as top tips from experts in the industry. It is written as a companion to the Game Audio Learning (GAL) website and invites the reader to visit GAL to access additional information that expands on the book’s contents.


    This book will be of great interest to all beginner and aspiring game audio professionals, as well as more experienced game audio professionals who are looking for new ways to approach their career planning.

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    Table of Contents:

    Intro - What’s This Book About?
    Chapter 1 - Where Do I Start?
    Chapter 2 - The Learning Curve
    Chapter 3 - Hobby To Career
    Chapter 4 - You’ve Got The Job! Now What?
    Chapter 5 - How To Be A Team Player
    Chapter 6 - Continuous Learning
    Chapter 7 - Feedback
    Chapter 8 - Workflow
    Chapter 9 - “Houston, We Have A Problem”
    Chapter 10 - Creative On Demand
    Chapter 11 - Balance & Burnout
    Outro - Before You Go.

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