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  • The Intersection of Animation, Video Games, and Music: Making Movement Sing

    The Intersection of Animation, Video Games, and Music by Scoggin, Lisa; Plank, Dana;

    Making Movement Sing

    Series: Routledge Research in Music;

      • GET 20% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice GBP 39.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        19 105 Ft (18 195 Ft + 5% VAT)
      • Discount 20% (cc. 3 821 Ft off)
      • Discounted price 15 284 Ft (14 556 Ft + 5% VAT)

    19 105 Ft

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    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number 1
    • Publisher Routledge
    • Date of Publication 30 January 2025

    • ISBN 9781032172248
    • Binding Paperback
    • No. of pages238 pages
    • Size 229x152 mm
    • Weight 440 g
    • Language English
    • Illustrations 33 Illustrations, black & white; 33 Halftones, black & white; 4 Tables, black & white
    • 633

    Categories

    Short description:

    This book offers a rich exploration of the intersections between animation, video games, and music and sound, bringing together a range of multidisciplinary lenses.

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    Long description:

    In both video games and animated films, worlds are constructed through a combination of animation, which defines what players see on the screen, and music and sound, which provide essential cues to action, emotion, and narrative. This book offers a rich exploration of the intersections between animation, video games, and music and sound, bringing together a range of multidisciplinary lenses. In 14 chapters, the contributors consider similarities and differences in how music and sound structure video games and animation, as well as the animation within video games, and explore core topics of nostalgia, adaptation, gender, and sexuality. Offering fresh insights into the aesthetic interplay of animation, video games, and sound, this volume provides a gateway into new areas of study that will be of interest to scholars and students across musicology, animation studies, game studies, and media studies more broadly.

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    Table of Contents:


    Part I: Adaptation and Comparative Usage


    1. What is "Real?" Diegetic Spaces in Epic Mickey (Andrew S. Powell)


    2. Rusted Red: Machinarium as Political Allegory (Tristan Kneschke)


    3. A Watercolor that can be Played: Gris and the Appeal of Handmade Indie Games (María Lorenzo Hernández and Armando Bernabeu Lorenzo)


    4. Building Worlds with Beethoven: Epistemic Roles of ("Classical") Music in Animated Films and Video Games (Reinke Schwinning)


    5. The Pseudo-1930s World of Cuphead (Lisa Scoggin)


    Part II: Gender, Sex, and Sexuality


    6. Xandir P. Wifflebottom, Video Game... Hero? (Karen M. Cook)


    7. Who on Earth is Carmen Sandiego?: Two Case Studies in Aural Identity (T.J. Laws-Nicola and Brent Ferguson)


    8. Into the Dragon’s Lair: A Sonic Tapestry of Medievalism, Gender, and Sexuality (Dana Plank)


    9. From Fantasy to Trauma: Sound and Sex in School Days (Ko On Chan)


    Part III: Nostalgia


    10. The Retrospective and Retrocursive Stances in Retro Game Aesthetics: How DuckTales Remastered Got the Last Quack (Dominic Arsenault)


    11. A Far-Off Memory: Kingdom Hearts III and Musical Reuse (Ryan Thompson)


    12. Chiptunes to Cartoons: Video Game Aesthetics in the Plot and Sound World of Adventure Time! (Matthew Ferrandino)


    13. Rurouni Kenshin: Anime-driven Nostalgia in Gaming Soundscapes (Stacey Jocoy)


    14. Looking Forward, Turning Back: Ni no Kuni as a Renegotiation of the Animēshon Concept (Jason Cody Douglass and Rayna Denison)

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