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  • The Game Designer’s Guide to Creating Licensed Tabletop Games

    The Game Designer’s Guide to Creating Licensed Tabletop Games by Sheahan, James;

      • GET 10% OFF

      • Publisher's listprice GBP 140.00
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        63 210 Ft (60 200 Ft + 5% VAT)
      • Discount 10% (cc. 6 321 Ft off)
      • Discounted price 56 889 Ft (54 180 Ft + 5% VAT)

    56 889 Ft

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    Product details:

    • Edition number 1
    • Publisher CRC Press
    • Date of Publication 14 May 2026

    • ISBN 9781032947556
    • Binding Hardback
    • No. of pages200 pages
    • Size 234x156 mm
    • Language English
    • Illustrations 30 Illustrations, color; 30 Halftones, color; 1 Tables, black & white
    • 700

    Categories

    Short description:

    This book explains the steps in creating a licensed tabletop game and the factors which influence its design using examples, including the designer’s first-hand experience of converting the Fallout videogames into Fallout: Wasteland Warfare.

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    Long description:

    This book explains the steps in creating a licensed tabletop game and the factors which influence its design using examples, including the designer’s first-hand experience of converting the Fallout videogames into Fallout: Wasteland Warfare.


    Converting an existing property, such as a videogame or film, into a tabletop game provides all the challenges of tabletop design whilst adding many more challenges, restrictions, limitations, and pressures. This book covers all the necessary topics, such as:



    • Gaining a license and working with a licensor

    • Identifying boundaries the license creates, which defines the design space in which the game must exist

    • Studying the IP’s setting to understand what the tabletop game can be, how to extract principles and details from that setting, and the important challenges that must be resolved

    • Addressing the inevitable changes to the source material that must occur when adapting to the tabletop medium

    • Creating the game mechanics – the most fundamental building blocks of all – and imbuing them with the license to portray the IP’s characters, action, and atmosphere.

    The book takes the reader through the process of designing a licensed tabletop game and explains how a license adds opportunities to be embraced and challenges to be overcome. Using behind-the-scenes knowledge of creating licensed games, the experience, insights, and lessons learned from a career in games will assist and inspire readers to bring a licensed world to life.


    This book will be ideal reading for games professionals looking to learn best practices for designing games based on existing properties.

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    Table of Contents:

    Chapter 1: Introduction, Chapter 2: Boundaries, Chapter 3: Setting, Chapter 4 : Converting to Tabletop, Chapter 5: Game Mechanics, Chapter 6: Conclusion

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