The Game Designer’s Guide to Creating Licensed Tabletop Games
- Publisher's listprice GBP 140.00
-
63 210 Ft (60 200 Ft + 5% VAT)
The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.
- Discount 20% (cc. 12 642 Ft off)
- Discounted price 50 568 Ft (48 160 Ft + 5% VAT)
- Discount is valid until: 30 June 2026
Subcribe now and take benefit of a favourable price.
Subscribe
56 889 Ft
Availability
Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
Not in stock at Prospero.
Why don't you give exact delivery time?
Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.
Product details:
- Edition number 1
- Publisher CRC Press
- Date of Publication 13 May 2026
- ISBN 9781032947556
- Binding Hardback
- No. of pages200 pages
- Size 234x156 mm
- Weight 530 g
- Language English
- Illustrations 30 Illustrations, color; 30 Halftones, color; 1 Tables, black & white 695
Categories
Short description:
This book explains the steps in creating a licensed tabletop game and the factors which influence its design using examples, including the designer’s first-hand experience of converting the Fallout videogames into Fallout: Wasteland Warfare.
MoreLong description:
This book explains the steps in creating a licensed tabletop game and the factors which influence its design using examples, including the designer’s first-hand experience of converting the Fallout videogames into Fallout: Wasteland Warfare.
Converting an existing property, such as a videogame or film, into a tabletop game provides all the challenges of tabletop design whilst adding many more challenges, restrictions, limitations, and pressures. This book covers all the necessary topics, such as:
- Gaining a license and working with a licensor
- Identifying boundaries the license creates, which defines the design space in which the game must exist
- Studying the IP’s setting to understand what the tabletop game can be, how to extract principles and details from that setting, and the important challenges that must be resolved
- Addressing the inevitable changes to the source material that must occur when adapting to the tabletop medium
- Creating the game mechanics – the most fundamental building blocks of all – and imbuing them with the license to portray the IP’s characters, action, and atmosphere.
The book takes the reader through the process of designing a licensed tabletop game and explains how a license adds opportunities to be embraced and challenges to be overcome. Using behind-the-scenes knowledge of creating licensed games, the experience, insights, and lessons learned from a career in games will assist and inspire readers to bring a licensed world to life.
This book will be ideal reading for games professionals looking to learn best practices for designing games based on existing properties.
MoreTable of Contents:
Chapter 1: Introduction, Chapter 2: Boundaries, Chapter 3: Setting, Chapter 4 : Converting to Tabletop, Chapter 5: Game Mechanics, Chapter 6: Conclusion
More