Teaching Video Game Design Fundamentals
A Guide for Educating with Practical Examples and Learning Materials
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Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
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Product details:
- Edition number 1
- Publisher CRC Press
- Date of Publication 28 February 2025
- ISBN 9781032644707
- Binding Paperback
- No. of pages410 pages
- Size 234x156 mm
- Weight 760 g
- Language English
- Illustrations 268 Illustrations, black & white; 259 Halftones, black & white; 9 Line drawings, black & white 641
Categories
Short description:
This comprehensive guide provides educators with everything they need to teach video game design fundamentals. It has ready-made lesson plans, practical examples, assignment templates, exercises, video walkthroughs and learning materials in a modular format that allows for customization
MoreLong description:
This comprehensive guide provides educators with everything they need to teach video game design fundamentals. With ready-made lesson plans, practical examples, assignment templates, exercises, video walkthroughs and learning materials in a modular format that allows for customization, it makes it easy to tailor lesson plans to meet the unique needs of your students, turning your classroom into an immersive learning environment that inspires creativity and innovation.
The book offers a variety of exercises and learning materials to engage all types of learners, additionally with materials designed for different learning speeds that help them progress at a pace that suits them. With this book, you can ensure that all students have the opportunity to succeed and reach their full potential.
This book will be vital reading to both educators teaching, and students learning, game design.
MoreTable of Contents:
Foreword. Acknowledgements. Author Biography. Introduction. How to Use This Book: Educator Instruction Manual. Putting your Module together: Academic Course Structure Notes. Chapter 1:Getting started in Game Design: Components & Loops. Chapter 2:Teaching the player. Chapter 3:Objectives & Motivators. Chapter 4:Game Mechanics. Chapter 5:Game Analysis. Chapter 6:Challenge in Games. Chapter 7:Win/Lose Conditions & Social Gaming.
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