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  • Teaching Video Game Design Fundamentals: A Guide for Educating with Practical Examples and Learning Materials

    Teaching Video Game Design Fundamentals by Sandham, Andy;

    A Guide for Educating with Practical Examples and Learning Materials

      • GET 20% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice GBP 48.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        23 404 Ft (22 290 Ft + 5% VAT)
      • Discount 20% (cc. 4 681 Ft off)
      • Discounted price 18 724 Ft (17 832 Ft + 5% VAT)

    23 404 Ft

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    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number 1
    • Publisher CRC Press
    • Date of Publication 28 February 2025

    • ISBN 9781032644707
    • Binding Paperback
    • No. of pages410 pages
    • Size 234x156 mm
    • Weight 760 g
    • Language English
    • Illustrations 268 Illustrations, black & white; 259 Halftones, black & white; 9 Line drawings, black & white
    • 641

    Categories

    Short description:

    This comprehensive guide provides educators with everything they need to teach video game design fundamentals. It has ready-made lesson plans, practical examples, assignment templates, exercises, video walkthroughs and learning materials in a modular format that allows for customization

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    Long description:

    This comprehensive guide provides educators with everything they need to teach video game design fundamentals. With ready-made lesson plans, practical examples, assignment templates, exercises, video walkthroughs and learning materials in a modular format that allows for customization, it makes it easy to tailor lesson plans to meet the unique needs of your students, turning your classroom into an immersive learning environment that inspires creativity and innovation.


    The book offers a variety of exercises and learning materials to engage all types of learners, additionally with materials designed for different learning speeds that help them progress at a pace that suits them. With this book, you can ensure that all students have the opportunity to succeed and reach their full potential.


    This book will be vital reading to both educators teaching, and students learning, game design.

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    Table of Contents:

    Foreword. Acknowledgements. Author Biography. Introduction. How to Use This Book: Educator Instruction Manual. Putting your Module together: Academic Course Structure Notes. Chapter 1:Getting started in Game Design: Components & Loops. Chapter 2:Teaching the player. Chapter 3:Objectives & Motivators. Chapter 4:Game Mechanics. Chapter 5:Game Analysis. Chapter 6:Challenge in Games. Chapter 7:Win/Lose Conditions & Social Gaming.

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