Product details:

ISBN13:9781032541594
ISBN10:1032541598
Binding:Paperback
No. of pages:248 pages
Size:234x156 mm
Weight:458 g
Language:English
Illustrations: 8 Illustrations, black & white; 128 Illustrations, color; 6 Halftones, black & white; 127 Halftones, color; 2 Line drawings, black & white; 1 Line drawings, color; 12 Tables, black & white
678
Category:

Tabletop Game Accessibility

Meeple Centred Design
 
Edition number: 1
Publisher: CRC Press
Date of Publication:
 
Normal price:

Publisher's listprice:
GBP 44.99
Estimated price in HUF:
21 730 HUF (20 695 HUF + 5% VAT)
Why estimated?
 
Your price:

19 557 (18 626 HUF + 5% VAT )
discount is: 10% (approx 2 173 HUF off)
The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
Click here to subscribe.
 
Availability:

Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
Not in stock at Prospero.
Can't you provide more accurate information?
 
  Piece(s)

 
Short description:

This foundational resource on tabletop game accessibility provides actionable guidelines on how to make games accessible for people with disabilities. The book contextualizes this practical guidance within a philosophical framework of how the relatively abled can ethically address accessibility issues within game design.

Long description:

This foundational resource on the topic of tabletop game accessibility provides actionable guidelines on how to make games accessible for people with disabilities. This book contextualises this practical guidance within a philosophical framework of how the relatively abled can ethically address accessibility issues within game design.


This book helps readers to build understanding and empathy across the various categories of accessibility. Chapters on each category introduce ?the science?, outline the game mechanics and games that show exemplar problems, relate these to the real-world situations that every player may encounter, and then discuss how to create maximally accessible games with reference to the accessibility guidelines and specific games that show ?best-in-class? examples of solutions.


This book will be of great interest to all professional tabletop and board game designers as well as digital game designers and designers of other physical products.

Table of Contents:

1. Introduction


2. Colour Blindness


3. Visual Accessibility


4. Cognitive Accessibility


5. Physical Accessibility


6. Emotional Accessibility


7. Socioeconomic Accessibility


8. Communicative Accessibility


9. Applying the Tabletop Accessibility Guidelines


10. Conclusion