
Storytelling for New Technologies and Platforms
A Writer?s Guide to Theme Parks, Virtual Reality, Board Games, Virtual Assistants, and More
- Publisher's listprice GBP 125.00
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- Discount 10% (cc. 6 326 Ft off)
- Discounted price 56 936 Ft (54 225 Ft + 5% VAT)
63 262 Ft
Availability
Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
Not in stock at Prospero.
Why don't you give exact delivery time?
Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.
Product details:
- Edition number 1
- Publisher CRC Press
- Date of Publication 22 June 2022
- ISBN 9780367693831
- Binding Hardback
- No. of pages158 pages
- Size 234x156 mm
- Weight 453 g
- Language English
- Illustrations 1 Illustrations, black & white; 1 Line drawings, black & white 422
Categories
Short description:
This is a practical guide for writers, students, producers, career changers, and early tech adopters. It will prepare the content creators of tomorrow with the best practices of storytelling for virtual assistants, virtual reality, mobile games, board games, hybrid games, interactive toys, and theme park attractions.
MoreLong description:
Want to know what it?s like to write for a theme park attraction? Or an interactive toy? Or a virtual reality game? Wait ? those tell stories? And there are jobs for people who write them? Thanks to technology, interactive products and live experiences can now engage us with memorable characters and exciting adventures that were once destined only for the cinema.
Storytelling for New Technologies and Platforms: A Writer?s Guide to Theme Parks, Virtual Reality, Board Games, Virtual Assistants, and More is a handbook for writers, students, producers, teachers, scholars, career changers, early tech adopters, and just about anyone who loves story and technology. As a collection of articles from some of the best creative writers in their medium, this book will prepare content creators of tomorrow to tackle some of today's most exhilarating creative challenges found on a screen ... or off!
Key Features:
- Expert advice from several industry professionals who have worked for some of the world?s biggest tech and interactive companies.
- Best practices that not only guide writers on how to apply their craft to new fields, but also prepare them for the common ambiguity they will find in corporate and start-up environments.
- Breakdown of platforms that shows how tech capabilities can fulfill content expectations and how content can fulfill tech expectations.
- Basic storytelling mechanics customized to today?s popular technologies, live experiences, and traditional game platforms.
Table of Contents:
1.Virtual Assistants and Storytelling, by Flint Dille and Zane Dille. 2.Writing for Toys ? Actually a Job, by Rob Auten. 3. Approaching Virtual Reality Storytelling, by Sarah Beaulieu. 4. Building Narrative in Mobile Games, by Bay Anapol. 5. Storytelling and Board Games, by Maurice Suckling. 6. Storytelling in Hybrid Games, by James Laks. 7. The Shape of Story, by Matt Parker. 8. Red Flags, by Ross Berger.
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