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  • Python. An Introduction to Programming: An Introduction to Programming

    Python. An Introduction to Programming by Parker, James R.;

    An Introduction to Programming

      • GET 20% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice EUR 69.95
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        29 011 Ft (27 630 Ft + 5% VAT)
      • Discount 20% (cc. 5 802 Ft off)
      • Discounted price 23 209 Ft (22 104 Ft + 5% VAT)

    29 011 Ft

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    Availability

    printed on demand

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number 1
    • Publisher Mercury Learning and Information
    • Date of Publication 12 December 2016
    • Number of Volumes Paperback

    • ISBN 9781944534653
    • Binding Paperback
    • No. of pages600 pages
    • Size 229x178 mm
    • Weight 1170 g
    • Language English
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    Short description:

    An introduction to programming concepts that uses Python 3 as the target language. The book follows a practical just-in-time presentation - material is given to the student when it is needed. Many examples are based on games, because Python has become the language of choice for basic game development.

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    Long description:

    No detailed description available for "Python. An Introduction to Programming".

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    Table of Contents:

    1 – Computers and Programming.
    2 – FOR Loops and While Loops: Repetition.
    3 – Sequences: Strings, Tuples, and Lists.
    4 – Functions and Parameters.
    5 -Files: Input and Output.
    6 – Classes.
    7 – Graphics.
    8 – Manipulating Data: Dictionaries, Formatted and Binary Files, Standard File Types.
    9– Multimedia: Interaction, Sound, Video.
    10 – Basic Algorithms for Computer Science.
    11 – Programming for the Sciences.
    12 – How to Write Good Programs.
    13 – Communicating with the Outside World.

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