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  • Programming Fundamentals Using JAVA: A Game Application Approach

    Programming Fundamentals Using JAVA by McAllister, William; Fritz, S. Jane;

    A Game Application Approach

      • GET 20% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice EUR 104.95
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        43 528 Ft (41 455 Ft + 5% VAT)
      • Discount 20% (cc. 8 706 Ft off)
      • Discounted price 34 822 Ft (33 164 Ft + 5% VAT)

    43 528 Ft

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    Availability

    printed on demand

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Short description:

    Designed as a Java based textbook for beginning programmers, this book uses game programming as a central pedagogical tool to improve student engagement, learning outcomes, and retention.

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    Long description:

    No detailed description available for "Programming Fundamentals Using JAVA".

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    Table of Contents:

    1. Introduction
    2. Variables, Input /Output and Calculations
    3. Methods, Classes, and Objects: A First Look
    4. Making Decisions and Disk I/O
    5. Repeating Statements: Loops
    6. Arrays
    7. Methods, Classes, and Objects: A Second Look
    8. Inheritance
    9. Recursion
    10. Exceptions, A Second Look
    11. Graphical User Interfaces
    12. Graphical User Interface
    13. Generics and the API Collection Framework
    14. Multi-Threading and Concurrency
    Appendix A. Description of the Game Environment
    Appendix B. Using the Game Environment Package
    Appendix C. ASCII Table
    Appendix D. Java Key Words
    Appendix E. Java Operators and Their Relative Precedence
    Appendix F. Using the Game: Glossary of Programming Terms
    Appendix G. Using the Online API Documentation
    Appendix H. Solutions to Selected Odd-Numbered Knowledge Problems.

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