Programming Fundamentals Using JAVA
A Game Application Approach
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Product details:
- Edition number 2, New edition
- Publisher Mercury Learning and Information
- Date of Publication 8 April 2021
- Number of Volumes Hardback
- ISBN 9781683926696
- Binding Hardback
- No. of pages775 pages
- Size 254x203 mm
- Weight 2127 g
- Language English
- Illustrations Includes DVD 152
Categories
Short description:
Designed as a Java based textbook for beginning programmers, this book uses game programming as a central pedagogical tool to improve student engagement, learning outcomes, and retention.
MoreLong description:
No detailed description available for "Programming Fundamentals Using JAVA".
MoreTable of Contents:
1. Introduction
2. Variables, Input /Output and Calculations
3. Methods, Classes, and Objects: A First Look
4. Making Decisions and Disk I/O
5. Repeating Statements: Loops
6. Arrays
7. Methods, Classes, and Objects: A Second Look
8. Inheritance
9. Recursion
10. Exceptions, A Second Look
11. Graphical User Interfaces
12. Graphical User Interface
13. Generics and the API Collection Framework
14. Multi-Threading and Concurrency
Appendix A. Description of the Game Environment
Appendix B. Using the Game Environment Package
Appendix C. ASCII Table
Appendix D. Java Key Words
Appendix E. Java Operators and Their Relative Precedence
Appendix F. Using the Game: Glossary of Programming Terms
Appendix G. Using the Online API Documentation
Appendix H. Solutions to Selected Odd-Numbered Knowledge Problems.