• Contact

  • Newsletter

  • About us

  • Delivery options

  • Prospero Book Market Podcast

  • Python. An Introduction to Programming: An Introduction to Programming

    Python. An Introduction to Programming by Parker, James R.;

    An Introduction to Programming

      • GET 20% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice EUR 94.95
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        39 380 Ft (37 505 Ft + 5% VAT)
      • Discount 20% (cc. 7 876 Ft off)
      • Discounted price 31 504 Ft (30 004 Ft + 5% VAT)

    39 380 Ft

    db

    Availability

    printed on demand

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Short description:

    Offers an introduction to programming concepts that uses Python 3 as the target language. The book follows a practical just in time presentation - material is given to the student when it is needed. Many examples are based on games because Python has become the language of choice for basic game development.

    More

    Long description:

    Learn programming concepts using Python 3 as the target language. As Python is the language of choice for basic game development, this book is also perfect for beginning game designers. Covering basic computer concepts such as loops, strings, functions, files, graphics, multimedia, algorithms, classes, writing code, etc, the accompanying companion files also provide source code, solved programming exercises, projects, game demos and figures from the text.

    More

    Table of Contents:

    0: Modern Computers
    1: Computers and Programming
    2: Repetition
    3: Sequences
    4: Functions
    5: Files
    6: Classes
    7: Graphics
    8: Manipulating Data
    9: Multimedia
    10: Basic Algorithms
    11: Programming for the Sciences
    12: How to Write Good Programs
    13: Communicating with the Outside World
    14: Parsing
    15: Communicating Using Graphics
    Index

    More