Python. An Introduction to Programming
An Introduction to Programming
- Publisher's listprice EUR 94.95
-
39 380 Ft (37 505 Ft + 5% VAT)
The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.
- Discount 20% (cc. 7 876 Ft off)
- Discounted price 31 504 Ft (30 004 Ft + 5% VAT)
Subcribe now and take benefit of a favourable price.
Subscribe
39 380 Ft
Availability
printed on demand
Why don't you give exact delivery time?
Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.
Product details:
- Edition number 2, New edition
- Publisher Mercury Learning and Information
- Date of Publication 16 April 2021
- Number of Volumes Paperback
- ISBN 9781683926245
- Binding Paperback
- No. of pages572 pages
- Size 229x178 mm
- Weight 1275 g
- Language English
- Illustrations Inclues CD 154
Categories
Short description:
Offers an introduction to programming concepts that uses Python 3 as the target language. The book follows a practical just in time presentation - material is given to the student when it is needed. Many examples are based on games because Python has become the language of choice for basic game development.
MoreLong description:
Learn programming concepts using Python 3 as the target language. As Python is the language of choice for basic game development, this book is also perfect for beginning game designers. Covering basic computer concepts such as loops, strings, functions, files, graphics, multimedia, algorithms, classes, writing code, etc, the accompanying companion files also provide source code, solved programming exercises, projects, game demos and figures from the text.
MoreTable of Contents:
0: Modern Computers
1: Computers and Programming
2: Repetition
3: Sequences
4: Functions
5: Files
6: Classes
7: Graphics
8: Manipulating Data
9: Multimedia
10: Basic Algorithms
11: Programming for the Sciences
12: How to Write Good Programs
13: Communicating with the Outside World
14: Parsing
15: Communicating Using Graphics
Index