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    Historical Simulation and Wargames: The Hexagon and the Sword

    Historical Simulation and Wargames by Masini, Riccardo;

    The Hexagon and the Sword

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      • Publisher's listprice GBP 84.99
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    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number 1
    • Publisher CRC Press
    • Date of Publication 18 September 2024

    • ISBN 9781032551104
    • Binding Hardback
    • No. of pages214 pages
    • Size 234x156 mm
    • Weight 453 g
    • Language English
    • Illustrations 25 Illustrations, black & white; 23 Halftones, black & white; 2 Line drawings, black & white
    • 647

    Categories

    Short description:

    This book is a comprehensive study on analog historical simulation games, and explores the theoretical concepts and practical solutions. It considers the ways used by simulation games to depict the different dynamics of historical events and analyzes how wargames can become valuable tools for historical research.

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    Long description:

    This book is a comprehensive study on analog historical simulation games, exploring both their theoretical concepts and practical solutions. It considers the various ways used by simulation games to depict the different dynamics of historical events and analyzes how commercial analog miniature and board wargames can become valuable tools for historical research and provide a more modern and captivating interpretation of past events.


    The nature of ?simulation? is discussed, exposing its differences with other forms of ludic activity, both analog and digital, as well as intellectual speculation. Many of the most common game mechanics are analyzed in depth and in their practical use, to answer whether ?reconstructive? simulations dedicated to historical episodes can provide valuable, reliable and useful insights for researchers. It critically examines the challenges presented to game designers that look to produce an accurate (even if not necessarily complex) simulation of historical events.


    The book will be of great interest to those curious about the potential applications of such a powerful research and experimental tool for historical, sociologic and anthropologic research, as well as wargaming and board gaming enthusiasts looking to gain a deeper understanding of the inner workings of historical simulations.

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    Table of Contents:

    Chapter 1: What is a Simulation Game?. Chapter 2: How it is Done: Common Simulation Game Mechanics. Chapter 3: In the Field: Historical Dynamics through the Gaming Lens. Chapter 4: The Real ?Engine?: Game Designers and Gamers. Chapter 5: Not all that Glitters: Issues and Pathologies of Simulation Games. Chapter 6: Conclusions: All Good Games Must Come to an End Turn. Bibliography.

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