
Game Character Modeling and Animation with 3ds Max
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Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
Not in stock at Prospero.
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Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.
Product details:
- Edition number 1
- Publisher Routledge
- Date of Publication 31 August 2007
- ISBN 9780240809786
- Binding Paperback
- No. of pages360 pages
- Size 235x191 mm
- Weight 793 g
- Language English 0
Categories
Short description:
Shows how to design, create and animate effective interactive characters using 3ds Max.
MoreLong description:
This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max.
Offering a complete overview of the 3D real-time character asset creation pipeline. Yancey Clinton will take you through the five major subjects used in the asset pipeline:
1. 3D modeling, including techniques specifically for both the body and head.
2. Unwrapping a model, which is one of the most misunderstood processes.
3. An overview of creating textures for your Unwrapped chararacter using Photoshop.
4. Rigging or Skinning a Character, using the industry standard Character Studio 4.
5. 'How to make your character move' with an overview of game animation and deeper into Character Studio.
But it doesn't end there! Yancey also shows you the final step; how to actually put the model into the Unreal editor and compile it for play in Unreal Tournament.
Table of Contents:
3D Character modeling; Texture Mapping and the UVW Unwrap Modifier; Painting the texture; Rigging; Export/Import; Editing Motion capture data with Character Studio
More