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  • Dramatic Storytelling and Narrative Design: A Writer?s Guide to Video Games and Transmedia

    Dramatic Storytelling and Narrative Design by Berger, Ross;

    A Writer?s Guide to Video Games and Transmedia

      • GET 10% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice GBP 130.00
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        65 793 Ft (62 660 Ft + 5% VAT)
      • Discount 10% (cc. 6 579 Ft off)
      • Discounted price 59 214 Ft (56 394 Ft + 5% VAT)

    65 793 Ft

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    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number 2
    • Publisher CRC Press
    • Date of Publication 23 October 2024

    • ISBN 9781032571621
    • Binding Hardback
    • No. of pages260 pages
    • Size 234x156 mm
    • Weight 512 g
    • Language English
    • Illustrations 3 Illustrations, black & white; 4 Illustrations, color; 1 Halftones, color; 3 Line drawings, black & white; 3 Line drawings, color; 6 Tables, black & white
    • 639

    Categories

    Short description:

    This book provides an industry professional's first-hand perspective on narrative design's practical usage, day-to-day roles and responsibilities, and keys to breaking in and succeeding. The book delves into the foundations of compelling storytelling through structural analysis and character archetype breakdowns.

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    Long description:

    This book provides an industry professional's first-hand perspective on narrative design's practical usage, day-to-day roles and responsibilities, and keys to breaking in and succeeding. The book delves into the foundations of compelling storytelling through structural analysis and character archetype breakdowns.


    The understanding of game narrative is widened to include examples from other media. The author breaks down the structure of popular games and show how the structural elements are applied in practice. In addition to discussing industry trends, the author illustrates how the leveraging of transmedia can make a video game franchise endure over time. This updated new edition contains brand new chapters on Conflict and The Future of Interactive Storytelling, as well as deepened coverage on Character and World and Roles and Responsibilities. The author adds new discussion to the Analysis of Narrative in Contemporary Games through an examination of the HBO television adaption of The Last of Us.


    This book will be of great interest to all those interested in the craft of storytelling, narrative design, and game writing.

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    Table of Contents:

    Chapter 1: Introduction. Chapter 2: Definitions and Distinctions. Chapter 3: Roles and Responsibilities. Chapter 4: Game Writing at the Ground Level. Chapter 5: Conflict. Chapter 6: Character and World. Chapter 7: Structure. Chapter 8: Other Storytelling Methods for Games. Chapter: 9: Meaningful Choice, Branching Narrative, and Downstream Effects. Chapter 10: Analysis of Narrative in Contemporary Games. Chapter 11: Breaking In. Chapter 12: Rules and Tools for Success. Chapter 13: The Future of Interactive Storytelling. Chapter 14: Transmedia. Chapter 15: College and University Programs


     


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