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  • Disability and Video Games: Practices of En-/Disabling Modes of Digital Gaming

    Disability and Video Games by Spöhrer, Markus; Ochsner, Beate;

    Practices of En-/Disabling Modes of Digital Gaming

    Series: Palgrave Games in Context;

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      • Publisher's listprice EUR 160.49
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        66 563 Ft (63 393 Ft + 5% VAT)
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    66 563 Ft

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    Product details:

    • Edition number 1st ed. 2024
    • Publisher Springer International Publishing
    • Date of Publication 19 December 2023
    • Number of Volumes 1 pieces, Book

    • ISBN 9783031343735
    • Binding Hardback
    • No. of pages357 pages
    • Size 210x148 mm
    • Weight 621 g
    • Language English
    • Illustrations XIX, 357 p. 35 illus. Illustrations, black & white
    • 521

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    Long description:

    This collection intends to fill a long overdue research gap on the praxeological aspects of the relationships between disabilities, accessibility, and digital gaming. It will focus on the question of how Game Studies can profit from a Disability Studies perspective of en-/disabling gaming and issues of disability, (in)accessibility and ableism, and vice versa. Instead of departing from the medical model of disability that informs a wide range of publications on “disabled” gaming and that preconceives users as either “able-bodied,” “normal” or as “disabled,” “deficit,” or “unable to play,” our central premise is that dis/ability is not an essential characteristic of the playing subject. We rather intend to analyze the complex infrastructures of playing, i.e., the complex interplay of heterogeneous human and non-human actors, that are en- or disabling.

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    Table of Contents:

    1.Dis-/Ability, Accessibility and Video Games: Chapters in the Context of a Research Overview._ Part I En-/Disabling Interfaces: History and Present._ 2 Game Interfaces as Disabling Infrastructures.- 3 Who Can Play? Rethinking Video Game Controllers and Accessibility.- 4 A History of Disability and Voice-Enabled Gaming from the 1970s to Intelligent Personal Assistants.- 5 Playing with the Eyes. A Media History of Eye Tracking.- 6 Interview with Mark Barlet (AbleGamers).- Part II Problematic Aprioris and Ableist Ideologies: (De) Constructing Dis/Ability.- 7 Dis/Enabled Playing: Ableist Ideologies and Abledness Consolidation in Video Games’ Mechanics and Infrastructures.- 8 The Mediality of Dis/Ability: Producing ‘Disability’ and ‘Ability’ in the Realm of Digital Games.- 9 Intersections Between Gaming and Dis/Abilities (Roundtable).- Part III Accessibility: Guidelines, Practice and Legal Issues.- 10 Accessibility by Numbers: A Critical Review of Game Accessibility Guidelines._ 11 Providing Access.- 12 Interview with Sandra Uhling: “Against Homogenization and on Becoming Aware and More Sensitive Towards Human Diversity”.-

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