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    Digital Storytelling: A Creators Guide to Interactive Entertainment, Volume II

    Digital Storytelling by Miller, Carolyn Handler;

    A Creators Guide to Interactive Entertainment, Volume II

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    Product details:

    • Edition number 5
    • Publisher CRC Press
    • Date of Publication 13 August 2026

    • ISBN 9781032823232
    • Binding Paperback
    • No. of pages660 pages
    • Size 229x152 mm
    • Language English
    • Illustrations 101 Illustrations, black & white; 101 Halftones, black & white
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    Short description:

    Digital Storytelling: A Creator’s Guide to Interactive Entertainment, Volume 2, 5th edition, explores current developments in digital media narratives across major genres and platforms, from video games to mobile devices and transmedia storytelling, including the growing influence of AI.

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    Long description:

    Digital Storytelling: A Creator’s Guide to Interactive Entertainment, Volume 2, 5th edition, explores current developments in digital media narratives across major genres and platforms, from video games to mobile devices and transmedia storytelling, including the growing influence of AI.


    This edition adds a new chapter on podcasting and expands its coverage of immersive media—virtual, augmented, and mixed reality—along with other emerging forms of experiential storytelling. It also examines advances in animatronics and intelligent androids and how they support live narrative experiences.


    A chapter on iCinema and iTV looks at storytelling on massive new venues like the Sphere. The book ends with guidance on the evolving career of the Digital Storyteller, including how to enter and thrive in this fast‑changing field.


    Key Features:



    • Case studies of noteworthy examples of digital storytelling

    • A glossary clearly defining new or difficult terms

    • Each chapter opens with thought-provoking questions about the chapter’s topic

    • Each chapter offers additional resources for up-to-the-minute information on the chapter’s topic

    • Each chapter concludes with several creative and engaging exercises for the reader to experiment with the chapter’s topics and to promote the reader’s understanding of the chapter’s contents



    “I genuinely appreciated how the book approaches the rapidly evolving landscape of immersive media, and the VR chapter stood out as a highlight in both scope and clarity. It was clear, detailed, and moving -- especially in its recognition that VR is a storytelling medium with the potential for profound human impact.” – Roger Holzberg, Co-Founder & Creative Director, Remagine Well and former VP/Creative Director, Walt Disney Imagineering


    “Carolyn Handler Miller has continued to provide an invaluable guide to the complex world of where digital technology meets storytelling.” – Kate Pullinger, Professor of Creative Writing and Digital Media at Bath Spa University

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    Table of Contents:

    Part 1: Digital Media: Under the Hood, 1.     Video Games: Maximizing Interactivity, 2.     Transmedia Storytelling: Integrating Narratives, 3.     Alternate Reality Games (ARGs): Distributed Narratives, 4.     The Internet: The Workhorse, 5.     Podcasting: A New Form of Digital Storytelling, 6.     Mobile Devices and Apps: Little Storytelling Platforms, 7.     iCinema and iTV: Interactivity on Traditional Screens, 8.     Smart Toys and Robots: Almost Alive, Part 2: Immersive Environments, 9.     Immersive Media: An Introduction, 10.  Virtual Reality: Envelopment in a Virtual World, 11.  Augmented Reality: Virtually Painting Over the World, 12.  Mixed Reality: Combining the Virtual and the Real, 13.  Immersion within Physical Spaces, 14.  Immersion with Moving Images, Part 3: Career Considerations, 15.  Working as a Digital Storyteller, Afterword

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