Digital Storytelling
A Creator's Guide to Interactive Entertainment, Volume II
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Product details:
- Edition number 5
- Publisher CRC Press
- Date of Publication 27 August 2026
- ISBN 9781032823232
- Binding Paperback
- No. of pages646 pages
- Size 229x152 mm
- Language English
- Illustrations 202 Illustrations, black & white 700
Categories
Short description:
Digital Storytelling: A Creator’s Guide to Interactive Entertainment, Volume 2, 5th edition, explores current developments in digital media narratives across major genres and platforms, from video games to mobile devices and transmedia storytelling, including the growing influence of AI.
MoreLong description:
Digital Storytelling: A Creator’s Guide to Interactive Entertainment, Volume II, fifth edition, explores current developments in digital media narratives across major genres and platforms, from video games to mobile devices and transmedia storytelling. Overall, it notes the growing influence of artificial intelligence on all these forms of media.
This edition adds a new chapter on podcasting and expands its coverage of immersive media—virtual reality, augmented reality, and mixed reality—along with other emerging forms of experiential storytelling. It also examines advances in animatronics and intelligent androids and how they support live narrative experiences.
A chapter on iCinema and iTV looks at storytelling on massive new venues like the Sphere. This book ends with guidance on the evolving career of the Digital Storyteller, including how to enter and thrive in this fast changing field.
Key Features:
- This book offers case studies showcasing noteworthy examples of digital storytelling
- This book includes a glossary clearly defining new or difficult terms
- Each chapter opens with thought‐provoking questions about the chapter’s topic
- Each chapter offers additional resources for up‐to‐the minute information on the chapter’s topic
- Each chapter concludes with several creative and engaging exercises to allow the reader to experiment with the chapter’s topics and to promote the reader’s understanding of the chapter’s contents
Table of Contents:
Part 1: Digital Media: Under the Hood, 1. Video Games: Maximizing Interactivity, 2. Transmedia Storytelling: Integrating Narratives, 3. Alternate Reality Games (ARGs): Distributed Narratives, 4. The Internet: The Workhorse, 5. Podcasting: A New Form of Digital Storytelling, 6. Mobile Devices and Apps: Little Storytelling Platforms, 7. iCinema and iTV: Interactivity on Traditional Screens, 8. Smart Toys and Robots: Almost Alive, Part 2: Immersive Environments, 9. Immersive Media: An Introduction, 10. Virtual Reality: Envelopment in a Virtual World, 11. Augmented Reality: Virtually Painting over the World, 12. Mixed Reality: Combining the Virtual and the Real, 13. Immersion within Physical Spaces, 14. Immersion with Moving Images, Part 3: Career Considerations, 15. Working as a Digital Storyteller, Afterword, Glossary
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