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    Complete Maya Programming Volume II: An In-depth Guide to 3D Fundamentals, Geometry, and Modeling

    Complete Maya Programming Volume II by Gould, David;

    An In-depth Guide to 3D Fundamentals, Geometry, and Modeling

    Series: The Morgan Kaufmann Series in Computer Graphics; 2;

      • GET 20% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice EUR 68.95
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        26 931 Ft (25 649 Ft + 5% VAT)
      • Discount 20% (cc. 5 386 Ft off)
      • Discounted price 21 545 Ft (20 519 Ft + 5% VAT)
      • Discount is valid until: 30 June 2026

    26 931 Ft

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    Availability

    printed on demand

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Long description:

    David Gould's acclaimed first book, Complete Maya Programming: An Extensive Guide to MEL and the C++ API, provides artists and programmers with a deep understanding of the way Maya works and how it can be enhanced and customized through programming. In his new book David offers a gentle, intuitive introduction to the core ideas of computer graphics.

    Each concept is explained progressively and is fully implemented in both MEL and C++ so that an artist or programmer can use the source code directly in their own programs. Geometry and modeling are covered in detail with progressively more complex examples demonstrating all of Maya's possible programming features.

    David Gould's first volume is widely regarded as the most authoritative reference on Maya programming. Volume II continues this tradition and provides an unmatched guide for the artist and programmer tackling complex tasks.

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    Table of Contents:

    Preface; 1 Introduction; 2 Points; 3 Vectors; 4 Rotations; 5 Transformations; 6 Transform Nodes; 7 Coordinate Frames; 8 Polygonal Meshes; 9 Nurbs; 10 Subdivision Surfaces; 11 Contexts (Tools); A Further Learning; B Further Reading; Glossary; Index

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