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  • 'Language is english. Váltás magyarra.'
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      • GET 20% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice GBP 52.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        23 924 Ft (22 785 Ft + 5% VAT)
      • Discount 20% (cc. 4 785 Ft off)
      • Discounted price 19 139 Ft (18 228 Ft + 5% VAT)
      • Discount is valid until: 30 June 2026

    21 532 Ft

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    Not yet published.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Short description:

    This book focuses on augmented reality technology, which uses the real environment to superimpose virtual elements. The authors explore step-by-step development of an application that could be replicated for personal, institutional, or industrial benefit. Standard /BCC: 

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    Long description:

    This book focuses on augmented reality (AR) technology, which uses the real environment to superimpose virtual elements. Therefore, the reader can create applications that simulate scenarios that can be dangerous or expensive to generate in the real world. AR has proven helpful in education, marketing, and industrial scenarios. AR technology improves the user experience of various disciplines, incorporating virtual information that maximizes the experience and adds knowledge. This book intends students, researchers, and developers to have the possibility of finding the foundations on which AR technology rests.


    Our book intends that students, researchers, and developers: (i) learn the basics of AR; (ii) understand the technologies that support AR; (iii) know about AR applications that have been a watershed; (iv) gain an understanding of the critical elements needed to implement an AR application; (v) acquire skill in the step-by-step development of an AR application; (vi) learn how to use the instruments to evaluate an AR application; (vii) understand how to present the information about study cases; and (viii) gain knowledge about AR challenges and trends.

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    Table of Contents:

    1 Introduction to Augmented Reality  2 Augmented Reality Application Fields  3 Digital Image Processing Stages to Develop Augmented Reality Applications  4 Devices to Display Augmented Reality Experiences  5 Augmented Reality Development Cycle  6 Instruments to Evaluate Augmented Reality  7 Case Study I: ARGEO: Augmented Reality Prototype for Learning Geography  8 Case Study II: Assemble an Educational Toy with Augmented Reality  9 Augmented Reality Challenges and Trends  10 Concluding Remarks

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