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Search Term: Topics: Programming >> Game planning,

Number of matches: 874

Programming

Play to Submission: Gaming Capitalism in a Tech Firm Wu, Tongu;

Play to Submission: Gaming Capitalism in a Tech Firm

Temple University Press, 2024
Hardback 42 987 HUF



Cermak-Sassenrath, Daniel;

Introduction to Game Programming using Processing: For Designers, Artists, Players, Non-Tech People and Everybody Else

CRC Press, 2024
Paperback 21 730 HUF



Play to Submission: Gaming Capitalism in a Tech Firm Wu, Tongu;

Play to Submission: Gaming Capitalism in a Tech Firm

Temple University Press, 2024
Paperback 13 036 HUF



Introduction to Game Programming using Processing: For Designers, Artists, Players, Non-Tech People and Everybody Else Cermak-Sassenrath, Daniel;

Introduction to Game Programming using Processing: For Designers, Artists, Players, Non-Tech People and Everybody Else

CRC Press, 2024
Hardback 57 960 HUF



Game AI Uncovered: Volume Two Roberts, Paul; (ed.)

Game AI Uncovered: Volume Two

CRC Press, 2024
Hardback 57 960 HUF



Roberts, Paul; (ed.)

Game AI Uncovered: Volume Two

CRC Press, 2024
Paperback 21 730 HUF



The Routledge Handbook of Role-Playing Game Studies Zagal, José P.; Deterding, Sebastian; (ed.)

The Routledge Handbook of Role-Playing Game Studies

Routledge, 2024
Hardback 99 015 HUF



Fernández-Vara, Clara;

Introduction to Game Analysis

Routledge, 2024
Paperback 18 832 HUF



Introduction to Game Analysis Fernández-Vara, Clara;

Introduction to Game Analysis

Routledge, 2024
Hardback 62 790 HUF



Newsham, Hollie;

The Pocket Mentor for Animators

CRC Press, 2024
Paperback 14 485 HUF



The Pocket Mentor for Animators Newsham, Hollie;

The Pocket Mentor for Animators

CRC Press, 2024
Hardback 43 465 HUF



Wang, Wallace;

Die Struktur des Spieledesigns

Springer Vieweg, 2024
Paperback 20 628 HUF



How and Why We Make Games: The Creative Confusion Fijak, Marta; Ganszyniec, Artur;

How and Why We Make Games: The Creative Confusion

CRC Press, 2024
Hardback 43 465 HUF



Fijak, Marta; Ganszyniec, Artur;

How and Why We Make Games: The Creative Confusion

CRC Press, 2024
Paperback 15 934 HUF



Video Games, Crime, and Control: Getting Played Grubb, Jonathan A.; Steinmetz, Kevin F.; (ed.)

Video Games, Crime, and Control: Getting Played

Routledge, 2024
Hardback 62 790 HUF



Grubb, Jonathan A.; Steinmetz, Kevin F.; (ed.)

Video Games, Crime, and Control: Getting Played

Routledge, 2024
Paperback 17 383 HUF



Designing Games Meant for Sharing Cazacu, Ioana-Iulia;

Designing Games Meant for Sharing

CRC Press, 2024
Hardback 57 960 HUF



Cazacu, Ioana-Iulia;

Designing Games Meant for Sharing

CRC Press, 2024
Paperback 21 730 HUF



Esports and the Media: Challenges and Expectations in a Multi-Screen Society Torres-Toukoumidis, Angel; (ed.)

Esports and the Media: Challenges and Expectations in a Multi-Screen Society

Routledge, 2024
Paperback 9 655 HUF



Game Design Workshop: A Playcentric Approach to Creating Innovative Games Fullerton, Tracy;

Game Design Workshop: A Playcentric Approach to Creating Innovative Games

A K Peters, 2024
Hardback 67 620 HUF



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