The Pocket Mentor for Animators
 
Product details:

ISBN13:9781032383972
ISBN10:1032383976
Binding:Hardback
No. of pages:140 pages
Size:216x138 mm
Language:English
700
Category:

The Pocket Mentor for Animators

 
Edition number: 1
Publisher: CRC Press
Date of Publication:
 
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GBP 89.99
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Short description:

Want to work as an Animator in the video games industry? Then this is the book for you; a friendly guide to understanding the industry, offering practical advice and guidance to prepare you for the challenge! Outlining the job application process, it also includes helpful animator-specific tips that might come in handy in those early years!

Long description:

Want to work as an animator in the video games industry? Then this is the book for you. This is a friendly guide to understanding the industry that offers practical advice and guidance to prepare you for the challenge!


This book covers every step of the way, from picking universities through to your first year on the job. Outlining the whole job application process, with essential dos and don?ts, it also includes helpful animator-specific tips that might come in handy in those early years! Drawing from personal experience, along with interviews with ten incredibly talented people within the industry, this book ensures you feel supported and ready to enter the industry. From lessons learned to mistakes made, tackling imposter syndrome to finding friends, this book shares plenty for the reader to take away with them ? even if that is just a bunch of things they know not to do . . .


A beginner?s guide to life as an animator, this book is an invaluable resource for aspiring and seasoned pros alike.

Table of Contents:

Chapter 1 Hello! I?m Hollie....


Chapter 2 Wait? What is Game Animation?


Chapter 3 Let?s Go Back to School! (Oh God I Hope Not . . .)


Chapter 4 The Ultimate Game Animator?s Job Application


Chapter 5  Looking and Applying for Jobs Is Your Job


Chapter 6 You Got an Interview! Congratulations!!


Chapter 7 Your First Day


Chapter 8 Your First Month


Chapter 9 Your First Year


Chapter 10 Who Said Learning is Bad?


Chapter 11 This Is Not an Animation Textbook (. . . Let Me Just Give You a Few Tips Though)


Chapter 12 Get It in the Game


Chapter 13 What Do I Animate?


Chapter 14 Approaching Game Systems


Chapter 15 Having a Bad Day?


Chapter 16 Stay Connected, Get Inspired (+ Make Friends!)Chapter 17 Focus on Happiness


Chapter 18 The Reality of Game Development


Chapter 19 Closing Thoughts