Product details:

ISBN13:9781032318349
ISBN10:1032318341
Binding:Paperback
No. of pages:362 pages
Size:229x152 mm
Weight:453 g
Language:English
Illustrations: 8 Illustrations, black & white; 5 Halftones, black & white; 3 Line drawings, black & white
700
Category:

Introduction to Game Analysis

 
Edition number: 3
Publisher: Routledge
Date of Publication:
 
Normal price:

Publisher's listprice:
GBP 38.99
Estimated price in HUF:
18 832 HUF (17 935 HUF + 5% VAT)
Why estimated?
 
Your price:

15 065 (14 348 HUF + 5% VAT )
discount is: 20% (approx 3 766 HUF off)
Discount is valid until: 30 June 2024
The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
Click here to subscribe.
 
Availability:

Not yet published.
 
  Piece(s)

 
Short description:

This accessible, third edition textbook gives students the tools they need to analyze game using strategies borrowed from textual analysis.

Long description:

This accessible, third edition textbook gives students the tools they need to analyze games, using strategies borrowed from textual analysis.


As game studies has become an established academic field, writing about games needs the language and methods that allow authors to reflect the complexity of a game and how it is played in a cultural context. This volume provides readers with an overview of the basic building blocks of game analysis?examination of context, content and distinctive features, and formal qualities?as well as the vocabulary necessary to talk about the distinguishing characteristics of a game. Examples are drawn from a range of games, non-digital and digital, and across history?from Pong to Fortnite?and the book includes a variety of examples and sample analysis, as well as a wealth of additional sources to continue exploring the field of game studies. This third edition revision brings the book firmly up to date, pulling in new examples and sources, and incorporating current key topics in this dynamic field, such as artificial intelligence and game streaming.


Introduction to Game Analysis remains an essential practical tool for students who want to become fluent writers and informed critics of games, as well as digital media in general.



?Games and play are diverse, and one approach does not suit all of them. Here one can find tools that are appropriate for analysing games from simple to highly complex, while also taking into account their associated forms of play and game cultures.? - Frans Mäyrä, Professor of Information Studies and Interactive Media, Tampere University, Finland


?The book arms anyone interested in videogames with a rich vocabulary and an analytical toolset that is both deep and accessible. My students love how it guides them through the process and helps them uncover meaning by themselves. A must read!? - Víctor Navarro-Remesal, Professor and Game Scholar, Tecnocampus ? Universistat Pompeu-Fabra, Spain

Table of Contents:

1. The Whys and Wherefores of Game Analysis  2. Preparing for the Analysis  3. Areas of Analysis 1: Context  4. Areas of Analysis 2: Game Overview  5. Areas of Analysis 3: Formal Elements  6. Writing the Analysis  7. Wrapping Things Up  Appendix I. Sample Analyses  Appendix II. List of Other Published Analyses